WIP SEMETIN (Czech Republic) / Real world rally track / beta v0.7

Discussion in 'Terrains, Levels, Maps' started by SIM TRAXX, Aug 4, 2016.

  1. Mr. Twiglesworth

    Mr. Twiglesworth
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    This looks awesome!
     
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  2. SIM TRAXX

    SIM TRAXX
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    Anyone wishing to participate in beta v0.7 please send us email
    "I support simulation" on beamngtraxx@gmail.com
     
  3. bizzonchik

    bizzonchik
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    [Google Translater]
    1)Need optimization.
    2)Very strange textures of gravel.
    He is right. Very grainy.
    3)2D trees. Good for RBR-version, good for AC-version, but don`t good for BeamNG-version. Take a look in Dirt Rally - 3D trees on first line and 2D trees on backstage. Take a ride at Rally Forest map and feel the difference.
    4)At this point in time, does not play the main advantages of the game - interaction with the environment - trees, bushes, stones. If you can not modelling itself, you can take the missing model with other maps.

    P.S Good Job!!))
     
    #23 bizzonchik, Sep 2, 2016
    Last edited: Sep 2, 2016
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  4. Drivver

    Drivver
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    1. Works very well on my PC
    2. It's known by the creator(s)
    4. Well I think this maps are made for enthusists that wanna stay on track, rather than having another map to crash cars on, so only barriers, poles, and other objects in very close range of main track should be solid (it equals better optimization too)

    And now I feel sad that I sold my G25 before selling my 2nd PC, because this map is damn good, have some collision issues with slim objects like fences, but it's WiP and game itself have troubles with slim objects (clipping, weird behaviour). Other than that it's just very fun to drive here, you can feel that you're driving fast which is rare effect in BeamNG.Drive, shows potential of this game in rally racings.
     
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  5. SIM TRAXX

    SIM TRAXX
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    1. LOD's will be set soon and more optimisation will follow
    2.Agreed, solving this before next update.
    3.Yes, beta v0.7 :) Medium/high poly trees for at least first row will be provided soon.
    4.trees,bushes,stones... will have the physics added soon.

    This update mainly focused on driveability, not crashability and visual fireworks ;) Soon more info. Thanks for good feedback.
     
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  6. burilkovdeni

    burilkovdeni
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    20160903182349_1.jpg < This is the map in its original form ~ 14 FPS.
    meshCulling = "0";
    originSort = "0";


    ___________________________________________________________________________________________________________________________
    20160903183233_1.jpg <This is the map after I turned some features on ~ 32 FPS.

    meshCulling = "1";
    originSort = "1";

    ___________________________________________________________________________________________________________________________

    Also this looks very grainy on my system.
    Specs: I7 4770K @3.50GHz 16GB RAM, GTX 760 2MB RAM.
    NO OVERCLOCKING.
     
    #26 burilkovdeni, Sep 4, 2016
    Last edited: Sep 4, 2016
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  7. gokacper

    gokacper
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    I've Get 2 informations that this map is going to release. Still waiting...
     
  8. Kcool_Turbo

    Kcool_Turbo
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    I think its dead at this point. Original thread creator hasnt been active since just over a year ago. Its a shame but this one shall RIP.
     
  9. opkraut

    opkraut
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    I think they realized they weren't going to make any money here and abandoned the work they had done.
    Whatever the case is, it's not likely to be finished
     
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  10. jjkblue

    jjkblue
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    I don't know why he would thinks he would money, doubt that was the case.
     
  11. Kcool_Turbo

    Kcool_Turbo
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    Whatever it was, it doesn't matter now because it is dead. Let's just let this thread push up the daisies.
     
    • Agree Agree x 1
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