HRADEK / OPEN ROADS AND RALLY STAGES CREATED BY V>SOUREK / ENHANCED BeamNG.drive EDITION by SIM TRAXX community beta v0.7 arriving on 09/09/2016 anyone interested in testing please send email "I support simulation" to beamngtraxx@gmail.com
Looks nice, but it doesn't appear that you're using anisotropic filtering (and possibly mipmaps) on your materials.
beta v0.7 arriving on 10/09/2016 anyone interested in testing please send email "I support simulation" to beamngtraxx@gmail.com
It looks very nice. I suggest you to copy the 'Sun' settings from one of the official maps. I think those would give you the best 'Shadow' settings for quality/distance. In the video you can see the shadow are very grainy until you go very close.
[translate.google] 1. Some problems with a background. 2.Need co-pilot. Mmmm... Maybe some sound markers? Such as checkpoints in the original game?
Pros Good FPS once loaded in Great smooth roads Beautiful models and scenery. Cons Trees have no collision. Numerous world holes. No AI (Which I assume will be added. Suggestion, I would replace a lot of the billboard trees with actual beamng trees. Also work on the world barriers, the billboard trees need to be solid. And last but not least close off the dead end roads more effectively, have some trees lying across the road. And I realize that this map was ported from another game so I can understand why the map is the way it is.
The map in its original form ~ 35 FPS. meshCulling = "0"; originSort = "0"; ___________________________________________________________________________________________________________________ The map after I turned some features on ~ 43 FPS. meshCulling = "1"; originSort = "1"; ___________________________________________________________________________________________________________________________ Also this looks kind of grainy on my system. Specs: I7 4770K @3.50GHz 16GB RAM, GTX 760 2MB RAM. NO OVERCLOCKING.