WIP HRADEK / OPEN ROADS AND RALLY STAGES

Discussion in 'Terrains, Levels, Maps' started by SIM TRAXX, Aug 31, 2016.

  1. SIM TRAXX

    SIM TRAXX
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    HRADEK / OPEN ROADS AND RALLY STAGES
    CREATED BY V>SOUREK / ENHANCED BeamNG.drive EDITION by SIM TRAXX community
    beta v0.7 arriving on 09/09/2016
    anyone interested in testing please send email "I support simulation" to beamngtraxx@gmail.com

    ^441D6F9257FBE5BF634888FDC987439DE56FBCA67D043EFCA0^pimgpsh_fullsize_distr.png ^442E0A7B15156FDD25A3728C2863B5DC523235BFAB2F932F58^pimgpsh_fullsize_distr.png ^218B4E1196D3F1934B52C9EB2D868181B5137D15A8AF4A8103^pimgpsh_fullsize_distr.png ^906BA42F8186EAF7A03A046325FB6190873BC835B92D0B279E^pimgpsh_fullsize_distr.png ^627B93945B5103BD3F585303FADDE2AA5586407582457AB918^pimgpsh_fullsize_distr.png
     
    #1 SIM TRAXX, Aug 31, 2016
    Last edited: Sep 8, 2016
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  2. mumboking

    mumboking
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    Looks nice, but it doesn't appear that you're using anisotropic filtering (and possibly mipmaps) on your materials.
     
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  3. SIM TRAXX

    SIM TRAXX
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    beta versions...soon more improvements towards v1.0.
     
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  4. j2305432

    j2305432
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    Not even beta and already looking great !
     
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  5. geronimo9

    geronimo9
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    Looking good.
     
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  6. gmaksi83

    gmaksi83
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    HRADEK / LIPTAKOV - OPEN ROADS AND RALLY STAGES
    Map: use groundmodel / proper wall collisions, etc.!
     
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  7. SIM TRAXX

    SIM TRAXX
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    beta v0.7 arriving on 10/09/2016
    anyone interested in testing please send email "I support simulation" to beamngtraxx@gmail.com
     
    #7 SIM TRAXX, Sep 8, 2016
    Last edited: Sep 9, 2016
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  8. Nadeox1

    Nadeox1
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    It looks very nice.
    I suggest you to copy the 'Sun' settings from one of the official maps.
    I think those would give you the best 'Shadow' settings for quality/distance.
    In the video you can see the shadow are very grainy until you go very close.
     
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  9. LucasBE

    LucasBE
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    Cool :D
     
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  10. bizzonchik

    bizzonchik
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    [translate.google]
    1. Some problems with a background.
    2.Need co-pilot. Mmmm... Maybe some sound markers? Such as checkpoints in the original game?
     
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  11. silvermanblu

    silvermanblu
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    Pros
    Good FPS once loaded in
    Great smooth roads
    Beautiful models and scenery.

    Cons
    Trees have no collision.
    Numerous world holes.
    No AI (Which I assume will be added.

    Suggestion, I would replace a lot of the billboard trees with actual beamng trees. Also work on the world barriers, the billboard trees need to be solid. And last but not least close off the dead end roads more effectively, have some trees lying across the road. And I realize that this map was ported from another game so I can understand why the map is the way it is.
     
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  12. SIM TRAXX

    SIM TRAXX
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    yes v0.8 will fix alot of issues :) Thanks for feedback
     
  13. MKPanther

    MKPanther
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    But make it FPS Friendly
     
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  14. burilkovdeni

    burilkovdeni
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    The map in its original form ~ 35 FPS.
    meshCulling = "0";
    originSort = "0";


    ___________________________________________________________________________________________________________________
    The map after I turned some features on ~ 43 FPS.

    meshCulling = "1";
    originSort = "1";

    ___________________________________________________________________________________________________________________________

    Also this looks kind of grainy on my system.
    Specs: I7 4770K @3.50GHz 16GB RAM, GTX 760 2MB RAM.
    NO OVERCLOCKING.
     
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  15. MKPanther

    MKPanther
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    ok thanks
    --- Post updated ---
    where can i download? if it isn't yet prepared sorry
     
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  16. SIM TRAXX

    SIM TRAXX
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  17. CRAZY RACER

    CRAZY RACER
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    will this be done?
     
  18. Def2004

    Def2004
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    Hey! This is 25/12/2016

    Is this map still in progress?
     
  19. CRAZY RACER

    CRAZY RACER
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    yeah give us some update
     
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  20. MKPanther

    MKPanther
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    Merry Xmas BTW
     
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