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Translating BeamNG.Drive - Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Sep 5, 2016.

  1. Aleferna_dls

    Aleferna_dls
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    Why is Spanish translation locked? :( What does that mean?
    Cheers ;)
     
  2. mcajsnk

    mcajsnk
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    I think that only one person can translate at the same time.
     
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  3. JorgePinto

    JorgePinto
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    OK, I think we were doing that at the same time it seems ;)
     
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  4. Aleferna_dls

    Aleferna_dls
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    Ok, Jorge Martinez Herrero ;)
    Cheers :D
     
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  5. SixSixSevenSeven

    SixSixSevenSeven
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    Anyone that uses google translate. Here is the perfect example of why you are a complete and utter twollop for doing so:
    That is the sort of gibberish it produces. And if you are just doing say english-german, again, its going to be making gibberish.
     
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  6. Skystunt123

    Skystunt123
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    At the moment Romanian is the only one translated 100% >:3
    I feel so productive :rolleyes:
     
  7. Drivver

    Drivver
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    Can somebody explain me what this do?
    You can save the vehicle home with [action=saveHome] and later restore it with [action=loadHome]
    I can't translate this phraze, because I don't know what "vehicle home" is. I'd translate is as garage :D but I know it's not proper translation.
     
  8. Deleted member 1747

    Deleted member 1747
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    Guest

    Was thinking for a split second whether I should help out with my EXTREMELY limited Spanish knowledge...:p
     
  9. Erik.s

    Erik.s
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    Dan kan jy dalk bietjie kyk of my vertaling reg is.
    Daar is plek om voorstelle te maak op daardie website.
     
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    It has been said before.

    Only translate if you are fluent in a language.
    If you know little of X language, translating it can make more damage than help.
     
  11. Berke

    Berke
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    How can we test it in game ?
    I've tried replacing the en-US.json file at "BeamNG.drive > locales" with the translated .json file and renamed it en-US.json but the game seems to use english anyway ?
     
  12. tdev

    tdev
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    Developer
    BeamNG Team

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    Please read: http://wiki.beamng.com/Translation#How_to_use_it_ingame
     
  13. Berke

    Berke
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    Oh ok sorry
     
  14. SkinnierSteve

    SkinnierSteve
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    Hoe sien 'n mens die vertaling? Kan mens dit op 'n manier toets in BeamNG? Toemaar ek het dit gevind. Jou vertaling lyk reg vir my.
     
    #74 SkinnierSteve, Sep 12, 2016
    Last edited: Sep 12, 2016
  15. tdev

    tdev
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    Developer
    BeamNG Team

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    And added 370 more strings :)
     
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  16. NeeDCrafT21

    NeeDCrafT21
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    oh my...
     
  17. Teoman

    Teoman
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    :eek: now more work to do :(
     
  18. Berke

    Berke
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    Yaaayyyy... :(
     
  19. Skystunt123

    Skystunt123
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    Edited. Found the solution.
     
    #79 Skystunt123, Sep 16, 2016
    Last edited: Sep 16, 2016
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  20. JorgePinto

    JorgePinto
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    So, since we have:

    Portuguese (Brazil)
    Portuguese (Portugal)

    Austrian German
    German

    and some other variations, I think it would be great starting another version for spanish at least, since there are many differences between words and sometimes I see some overlaping (I would use coche for car (Spain) and in some strings I saw carro (America) instead for example).

    After all, in the new translation options, there are many choices, like Mexico or Argentina.
     
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