Dunno if it was reported but certain car (Barstow) have disc brakes when they should have drums in the debug window.
I think the way it's calculated is it takes and average of the speed of all the wheels on a car to show the speedometer.
Debug buttons UI and color names are impossible to read with the dark theme enabled. Light theme (Default): Dark theme:
Not sure if it's a bug or just a natural result of overstressing the car, but if you go high in the revs with the Moonhawk Drag car and drop it into reverse from a standstill, it ends up snapping the driveshaft. Made a short clip of it happening in 16x slow motion. Gfycat Video - Click to Play - Direct Link Also, besides the wheelie bar getting offset from a hard crash on the Barstow, it also moves when the car is rolling or pitching through the air even without an impact. Gfycat Video - Click to Play - Direct Link
It's because the radiator nodes are not a part of the radiator; they're part of the car body for some strange reason.
Don't know if it's a bug or a feature, but it seems possible to damage brakes via collisions. While crash-testing a body mod for the sunburst (all it changed was the body, everything else is stock sunburst), I came back to see the front-left brake has apparently jammed on and has overheated, via the damage app and the smoke/steam coming from the brake. Bug or not, I think it's pretty cool regardless.
Hey ! I was just destroying the Miramar Race Edition on Utah and i was just see THAT : And his place : Thanks
When I put rear skidplates on the Mirimar , the car shakes wildly and the windshield breaks without a shattering sound. I have no mods.
The Bumper Accessory slot for the D-Series is currently in the Frame, so accessories are available regardless of the bumper option chosen. The bullbar that becomes available with it collides with the Off-Road Front Bumper (and ultimately leads to a crash of the physics engine).
I'm pretty sure I didn't see this in the first post but it appears that tire skid marks in the town portions of the East Coast map won't render. They will start rendering once you get back on the terrain layer where the roads and stuff are painted on and are not "objects" atop the terrain. A quick way to reproduce is to just try doing some handbrake action with some fast cars there and compare it to the road where you spawn on the East Coast. The town won't render the skid marks! From looking at the vehicle handling video on the BeamNG Youtube channel, it looks like it did at one time. Today, not so much for me. I guess that's from the pre-overhaul and possibly even the older rendering engine. Maybe this will get fixed with the new stuff coming down the line for painting on objects as seen in the Dev micro-blog thread? Not sure, but anyway this issue is not noted in the OP. Unfortunately, I don't have access to the two computers I've reproduced this on but this happens to me when playing BeamNG on AMD GPUs. I also have not fiddled with the graphics settings as well. If someone else could fail or succeed to reproduce this, it would be much appreciated. I'll also have to see if I can get some recording going to when I have another chance.