I'm looking forward to that. Because the track as such is great and look forward to spending more time than i should on it. (Hopefully on track and not in walls.) Keep up the very good work.
It's all setup in the current version, give it a try. They are slow but it's fun to side swipe them into the walls and cliffs.
I ran all of the scenarios for Trial Mountain and made a video showcasing them all. I didn't drive on the older versions of the map, but as of the current version the bumps are slightly excessive but not enough to mess up the feel of the track. Only other issue I noticed, the wall on the left between the two tunnels is steeper than the Gran Turismo version and tends to snag on the wheels if you brush against it at all. There's also some low curbs running along the edges of the tunnels and that wall. Edit: My fastest laps with any of the scenario cars:
Ewanc updated Trial Mountain with a new update entry: Big terrain update and more. Read the rest of this update entry...
Ewanc updated Trial Mountain with a new update entry: MODERATION : zip name fix Read the rest of this update entry...
I noticed on the Straight as you get near the 150m sign for the breaking zone the terrain is grabbing tires and ripping them off at high speeds and severely destroying them at lower speeds Edit: updated and cleared Cache and now it doesnt do it any more now only issue i notice is at any sort of speed the custom 200BX in the scenario will spin out whether or not you brake the rear end just looses grip and spins you out wrecking the car
Thanks for the input and thanks for posting here to so we can discussit. I cleaned up the "debris" that was causing the tire and body damage and smoothed out most of the bumps, and Ill try to figure out what your experiencing. The smoothing tool takes a second to work and i may have brushed over that section too quickly for a perfect smoothness.
yeah no clue why im loosing control none of my other cars do it its just the custom 200bx in that scenario that does it and i dont have the tire destruction anymore after making sure i had the most up to date version of the map and clearing cache but like i said the 200bx just suddenly acts like i hit ice and just spins
I can do a quick bug fix if your specific about where and what you have seen; Pics are super helpful. Could take a while if not, I might find other stuff to edit and draw it out. I know there are some rough spots a half Km out from the track that bug me, especially offloading in free roam.
I've been doing a major overhaul of Trial Mountain for a few weeks and almost have it all sorted out. I fixed the holes in the terrain, missing textures for the dirt edges of the road, and fixed the loading error. I'm just finishing some new additions now.
Ewanc updated Trial Mountain with a new update entry: One Year Update! Read the rest of this update entry...
Be sure to clear your Cache, or at least delete the TrialMountain folder from it. I replaced all the 3D models.
Very nice map all packed into only 20 megabites...wow. And I love the track, had the old one still installed until I saw this version.
um, will there be an update that turns this mesh into an actual overpass? (yes i know i have alot of apps)