Released 1980 Typical American Fullsize Series

Discussion in 'Land' started by SergentFido, Aug 15, 2016.

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  1. TomArne02

    TomArne02
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    Is there a mod for it ?
     
  2. coolusername

    coolusername
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    No, this truck is not finished!
     
  3. Aboroath

    Aboroath
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    I gotta' admit, that looks really tasty.
     
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  4. trm96a

    trm96a
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    This is the most well made mod I have ever used! The car is awesomely varied and and I love the custom sounds and I love the one that was "restored" the paint effects are friggen awesome!
     
  5. Cpt.Teewurst

    Cpt.Teewurst
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    I like the Cutlass :p
    and the Coupe and Wagons are also amazing

    (more versions would be amazing :D)
     
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  6. jtreign9097

    jtreign9097
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    i too have a decent setup.. i get 70-80fp with 1 car and then if i spawn another identical one i get 17-22fps... its as if its sharing 1 core out of 8... because when i look at the core usage only 1 core is maxing out on 2 separate cars..how is that?
     
  7. SergentFido

    SergentFido
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    About the FPS, this my setup :

    - I7 4790K + 980gtx

    and this what i get on Gridmap :

    - 4 Oldsmobile, mixed between regular and police cars, no Stig nor dummies in them : constant 60 fps

    - 5 oldsmobile : 40 fps

    - 6 oldsmobile : drops down to 20 fps.


    It's intensive, but i've got around 10 people in the Beta test group and no one complained about the lag or very poor fps, so i discover the issue for some people after the release.

    I'll try to make more friendly but i have to add something :

    - the mod is free and i'm not financially rewarded for making it, so i can't work on it forever. Also it was already a lot of work to make it behave and deform just correctly, so changing lots of jbeam stuff to delete nodes and beams means basically redoing it. And i can't do that.
    So i'd rather explain in the first post that the mod is intensive and may be hard to work on low or medium end PC.
    --- Post updated ---
    Thanks for the kind comment and nice video ! Added to the first post as well as Schumacher's one i forgot to add.
     
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  8. wearyNATE15

    wearyNATE15
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    I would of put this is reviews but im not going to give you a bad rating. I have spend 2 days trying to figure out how to do the addon and still havent done it. Cant you just put them both into one folder? It seems that would work so much better instead of trying to get 2 different "mods" to work together.
     
  9. BowlerHatJack

    BowlerHatJack
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    Well I really can't help you other than to tell you to download "oldsfullsize_codename.zip" and "oldsfullsize_oldsmobile_addon.zip" and then make sure they are 26.5 mb and
    188 mb respectively
    and placed in the right folder as said here. Thanks for not giving it a negative review though!
     
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  10. AwesomeRacer456

    AwesomeRacer456
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    How To Install The Oldsmobiles Mod:
    Step 1:
    Click the Orange manual download button (You could try to do the Green Install button, but I think the Manual Install is better IMO)
    fh.png
    Step 2: Save it in your Documents/BeamNG.drive/mods folder, then click Save.
    ghj.png
    Step 3:
    Click the Purple Text to download the addons.
    (Can be found in the first post.)
    fty.png

    Step 4:
    Save that to your Documents/BeamNG.drive/mods folder, then click Save.
    cfgh.png
    Step 5:
    Run BeamNG.drive, and you're done!
    =========================================================
    Tutorial by: @AwesomeRacer456
    Mod Creator: @SergentFido
     
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  11. JeefCake

    JeefCake
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    This is an amazing mod, however we need a lowrider. It would be PERFECT for this! TIP: use toggle keys for hydraulics
     
  12. wearyNATE15

    wearyNATE15
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    I did both of those and only the codename:eek:ldsfullsize with the SINGLE car is in game
     
  13. Aboroath

    Aboroath
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    Can you post screenshots of the folder locations you have this mod installed to? Something is not coming across here.
     
  14. AwesomeRacer456

    AwesomeRacer456
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    Did you follow my tutorial?
    if you did, then let me see your Documents/BeamNG.drive/Mods Folder.
     
  15. TheMCHippie

    TheMCHippie
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    Is it ok fi i take the old beat up car atempt to add some grafiti to it and re publish it? you wil get full credits for the car i will link creators and links to download here if u want
     
  16. WolfieJones

    WolfieJones
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    This and anything 80's always reminds me of Stranger Things.
     
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  17. MehmetErdemErcin

    MehmetErdemErcin
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    This is a beautiful mod but with an AMD FX 6100, it is very laggy (Not everytime, I don't really understanded why game sometimes go around 60 fps and later goes around 20 fps. Same thing with 2 cars. I really didn't understanded it. If this problem can be fixed, this mods would be really beautiful. I hope this problems can be fixed sometime. If i didn't had an empty wallet, I'd like to donate some money and buy a Core i5
     
  18. CrashHard

    CrashHard
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    This is such a great mod, so fun to race around with :) Just wanted to share one of my videos :)
     
    #838 CrashHard, Oct 1, 2016
    Last edited: Oct 1, 2016
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  19. Puzzle

    Puzzle
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    I love the reference to dealerships hiding rust!
     
  20. SergentFido

    SergentFido
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    Hi !

    Making original skins is allowed for this mod, have fun.

    Modifying one of my own skins has to be shown to me first so that i could tell if i allow it to be published or not, depending on the quality of it.

    i'll modify the first post to explain what is allowed to do with my cars and what is not.

    For exemple adding parts or modifying body styles is not allowed, i keep the hand on the modelling and tuning of my mod.
    I mean the mod is a team work so people already had added or are currently adding parts for the Oldsmobile, in the beta test group, but the work is done for future release of the mod, and not for mods of the mod.
     
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