Solved Lanes @ ETK Driver Experience Centre

Discussion in 'Mod Support' started by gigawert, Oct 9, 2016.

  1. gigawert

    gigawert
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    I'm making a 4096x4096 map based on the one that came out with 0.7. It has an autobahn as the main feature. What I'm confused about is this. How did you place the median stripe exactly in the middle, and how did you place the dashed lines that divide the autobahn on the ETKDEC map evenly into four lanes?

    Thanks for your help :)
     
  2. gigawert

    gigawert
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    Can anyone help?
     
  3. holographicdreams

    holographicdreams
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    Nope
     
  4. torsion

    torsion
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  5. gigawert

    gigawert
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    I don't think so, this deals with a series of decal roads.
     
  6. torsion

    torsion
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    Oops, you're absolutely right - my mistake. I'm curious about the response you'll get to this. Unfortunately I bet that the response will be "we did it very carefully". EG no special tools or techniques, just manually laid by eyeball in the decalroad editor. :-/
     
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  7. Narwhal

    Narwhal
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    I dont know a lot about map making, but maybe they duplicated the road and then made it skinnier?
     
  8. gigawert

    gigawert
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    Not quite... I have an idea of how to do it but I don't know how to do it *carefully*... :rolleyes:
     
  9. DirtGamer301

    DirtGamer301
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    If you'll entirely do your map in Blender you can create the road layout and the, in example now for the middle lane, duplicate the road, move it up a slight bit (really, really just slightly, so it isn't the same height but will look so), now you can add a edge loop in the middle of the road. This gives you your original road and a line of polys right in the middle of it. You can now select this edge and bevel it (ctrl+e -> Bevel), now move your mouse until the width of the line is correct (bevel will remove the middle line and add two lines around it with an even gap to the original line between. Now that you basically have your line you can remove the edges which are still left over from the old road, as they're not needed anymore, and unwrap your road and line seperately.
     
  10. torsion

    torsion
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    @B25Mitch - any advice?
     
  11. B25Mitch

    B25Mitch
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    Simple, if you want to divide your road into 4 lanes, just add temporary decal roads that are a quarter of the main road width and run 4 of them side-by-side. Then add your markings where the edges touch before deleting the temp roads. If you've got dozens of kilometres of road it'll be more efficient to temporarily add some faint lines to your road texture, trace over them with the decal road editor, and then remove the lines from the road texture.
     
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