I'm making a 4096x4096 map based on the one that came out with 0.7. It has an autobahn as the main feature. What I'm confused about is this. How did you place the median stripe exactly in the middle, and how did you place the dashed lines that divide the autobahn on the ETKDEC map evenly into four lanes? Thanks for your help
I'd say that it's a very fair guess that you already have your answer over here - http://beamng.com/threads/guardrails.31011/#post-454169
Oops, you're absolutely right - my mistake. I'm curious about the response you'll get to this. Unfortunately I bet that the response will be "we did it very carefully". EG no special tools or techniques, just manually laid by eyeball in the decalroad editor. :-/
If you'll entirely do your map in Blender you can create the road layout and the, in example now for the middle lane, duplicate the road, move it up a slight bit (really, really just slightly, so it isn't the same height but will look so), now you can add a edge loop in the middle of the road. This gives you your original road and a line of polys right in the middle of it. You can now select this edge and bevel it (ctrl+e -> Bevel), now move your mouse until the width of the line is correct (bevel will remove the middle line and add two lines around it with an even gap to the original line between. Now that you basically have your line you can remove the edges which are still left over from the old road, as they're not needed anymore, and unwrap your road and line seperately.
Simple, if you want to divide your road into 4 lanes, just add temporary decal roads that are a quarter of the main road width and run 4 of them side-by-side. Then add your markings where the edges touch before deleting the temp roads. If you've got dozens of kilometres of road it'll be more efficient to temporarily add some faint lines to your road texture, trace over them with the decal road editor, and then remove the lines from the road texture.