I couldn't find any topic on this, so I created a thread to suggest it to the devs. It would be great to have tyre temperatures, and if you burnout too much, you catch on fire like in this video
I do believe that the fire wasn't caused by the burnout (first clip), but by the low-hanging pipes which sparked the gasoline mixed exhaust fumes. But not a bad concept
Yeah, I was talking about some of the other clips where the tires caught fire from all the heat and friction.
It's not really, most of the aussie burnout cars flame up the tyres, they have insane power and no grip so it all goes to the tyres and hot rubber melts and usually catches fire.
OK, that is definitely extreme. Those cars are literally built to shred tires and they do it for as long as possible. On top of that it is often not the tires that catch fire first but fuel.
Yeah the whole point is to make as much smoke, noise and shred as much rubber as possible. I don't find it that interesting to be honest, many other fellow Australians don't care either but plenty do. Actually the tyres catch on fire before the fuel does most times, a "normal" burnout in a skidpan usually involves flaming tyres. One of my favourite examples here: And an even better one :
Honestly I think if tire heating was implemented the mechanics for them catching on fire or lighting something on fire would already be there
I always thought that those cars actually had small amounts of fuel dumped on the tires to get them flaming like that... This is more what I am used to seeing. However, that being said, this video comes straight from the burnout guys themselves and I learned something today!
It would also be nice to have tire thermals affecting grip and pressure. Race tires for example have terrible grip at low temperatures, but grip amazingly once they warm up. The best tire thermal simulation IMO is in Live For Speed at the moment.
Yeah, I would like that. They should have a system like: Too cold = bad grip Warm = Good grip Too warm = less grip Even warmer = flaming tyres
No... it doesn't work like that... the tires will not ignite unless there is a fuel source that is volatile enough to ignite off of the heat that is present. The tires move a lot of air and fuel around to create the perfect storm for an ignition, but they themselves do not ignite the blaze. Instead it is the fire from the exhaust that ignites the fire and the tires themselves move enough air and fuel around to keep it lit. This is made even more evident that for most of the cars with burning wheels, as soon as they stop spinning the tires, the fire goes out almost immediately (as long as they weren't going at it for long enough for the tires to ACTUALLY catch fire from the inferno). This is because the tires themselves were not actually burning. Watch both the videos I posted above. You will see what I mean.
Ah, didn't know that. But would still be cool to see flaming tyres in the game if done realistically.
yeah tire temperature and tire wear would be great. we aldready have break and engine temperatures so why not tires? seems kind of counter-intuitive since most simulators prioritize tire temp/wear - then breaks after that - and most dont simulate engine temp at all.
No i don't think so? In what case would we seem them catch fire? Tires do burst when the car is engulfed in flames, but them catching fire from wear or such doesn't exist.
I thought that the tires caught on fire for a bit before the burst? and the situation where they would catch on fire is when something else is on fire, if heating was added to the tires and tires are already flammable it seems logical that the tires would self ignite under extreme circumstances.
Actually you're are correct. I tested it with the ignite node thing from the app. The tires themselves do catch fire which causes them to pop. On topic: Tires have to be connected to the thermals system for them to ignite into flames from being hot. Currently the thermals for the cars isn't affected at all if the whole car is in flames, so when they add tire thermals they might upgrade the fire simulation a bit as well.