1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

BeamNG and consoles

Discussion in 'General Discussion' started by luke198, Jan 29, 2013.

  1. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    I am just wondering if beamNG could be implemented into games for NEW consoles (not the 360 or PS3). Microsoft and Sony are bound to come up with some new systems soon. BTW, I am not a "console lover".:p
     
  2. AwesomeSauce

    AwesomeSauce
    Expand Collapse
    Banned

    Joined:
    Jan 6, 2013
    Messages:
    79
    Maybe, but I kinda doubt it.
     
  3. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    No, not in the near future.
     
  4. Mumia76

    Mumia76
    Expand Collapse

    Joined:
    Aug 9, 2012
    Messages:
    77
    To develop for a console you need to buy a devkit, and have to pay royalties to sony or ms after releasing the game. I'm pretty sure the devkit costs more than a year's salary of a well-paid programmer.
     
  5. Trykkestar

    Trykkestar
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    329
  6. Yoderp

    Yoderp
    Expand Collapse

    Joined:
    Dec 30, 2012
    Messages:
    22
    The game would have to be watered down... Screw that.
     
  7. Straubz

    Straubz
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    370
    i would imagine the mod-ability would be far to limited on console for it to be a success, but maybe another games developer might use this physics engine in a game that gets released on the next gen consoles.
     
  8. David Fortsc

    David Fortsc
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    193
    If the BeamNG team were to port BeamNG over to the xbox or PS3 and even newer titles they'd have to severely water down the game and it would loose all modability. I'd say leave it on the PC..
     
  9. Rocking_Star

    Rocking_Star
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    282
    I agree with all the points above.
    One obvious problem would be downloading the custom "mods" for the game.
    Another would be that the game would be watered down,
    & I'm not sure how you would fit all the different commands into a 21 (PS3) command controller (PC is different, since you can connect the controller to move the car & other immediate stuff & use the non-immediate stuff on the keyboard [e.g. like in RoR using the "F"(F1-F12, Alt+F1-Alt+F12, Cntrl+F1-Cntrl+F12) buttons to move the crane's boom, extend/retract it, etc.] ).
     
  10. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    NEW​ as in not yet released. I know that BeamNG won't work with current consoles.
     
  11. Boss_Hoss_test

    Boss_Hoss_test
    Expand Collapse

    Joined:
    Feb 16, 2017
    Messages:
    46
    hey! why the heck did you delete my post?
     
  12. Tesla66

    Tesla66
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    796
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice