Hello everyone! I'm here to suggest particles for some things, ground materials, vehicle functions, etc. I'll start off with suggesting that when you enter a body of water, there would be splash particles when you enter. The greater the speed, the more splashing. If I merely dip my wheel into the water, there won't be any particles. However, f I fly into the water after hitting a jump, there would be lots of splash particles. and on wet roads? They'd perform like the slick areas on the ETK test center. Another one. If you hit a tree with your car, leaf particles will fall. The greater the speed, the more. the less the speed, the less particles. There are different particles for different trees. A Douglas fir would give needles, where an aspen would give rounder leaves. Same goes with bushes. Cheers! (Pls no copyright.)
I personally think there isn't enough "dirt" around after a collision. If you watch real life crashes, almost every time there's a small cloud of dirt and smoke around the crash.
It's not a bump, the last post was on the 7th... A new groundmodel: Gravel. When driving on gravel, no skid marks will show when drifting, but gravel particles will fly. However, when normally driving, no particles will show. Lets hope the devs include all these particles. (Like the water and the leaves)
How about snow particles that look like chunks of snow is being kicked up by the wheels. Combined with that, those chunks of snow could become like a very white dust that will follow a vehicle's path. The higher the speed, the more white dust is being kicked up. The slower the speed, the less white dust is being kicked up.
I think there should be just black pointy bits of debris coming from the car on impact. The crashes in the game look kind of "dry" without it.
Exactly what i said. Real life crashes have some debris, dust particles, smoke, etc. the instant the crash happens.
I totally agree this would be a great addition! possibly something could record your speed at a regular basis when you come close to a tree then when it detects you hit it, it will decide how many particles to "send out" or in a very tree/ water heavy map such as east coast usa, or jungle it would just do it constantly.Thats a great idea and it reminds me of an idea i had a long time ago about having trees just like, oh i don't know.... move, or shake just slightly... again the "intensity" would depend upon the speed in the same way stated before anyway im getting off track great idea !
Exhaust flames- Cars like the SBE4 will have the stock fire particle spit out of the exhaust, like real life! Also glass. When glass breaks, a particle of shattered glass appears and drifts to the ground.
Wouldn't it be too much of a resource hog to have just to make the breaking effects of the burnside special look better?
Not just the Special, but cars like the 89 pessima, the covet, D15 H15, Roamer, etc. Not the newe ones like the Etk 800 and K, the SBR or the Sunburst. And no, I don't think so. It would be just another particle, like mud splashing or something like that, wouldn't it?