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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Potato

    Potato
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    Joined:
    Feb 19, 2013
    Messages:
    1,159
    Look how big the pieces of Sheetrock are on the wall. looks life size to me.
     
  2. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
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    4,685
    Block fort for BeamNG?
    Maybe ;)
     
  3. jeffbox

    jeffbox
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    Joined:
    Aug 5, 2012
    Messages:
    119
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Cardboard Box for scientific purpose.

    CBB.gif

    untitled.jpg

    HelpImTrappedInsideThisText.jpg
     
    #124 Nadeox1, Sep 29, 2013
    Last edited: Sep 29, 2013
  5. BBQ

    BBQ
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    Joined:
    Aug 27, 2012
    Messages:
    551
    This is going to be something when the new update with the fir-trees comes out...

    screenshot_00137.png
     
  6. NkosiKarbul

    NkosiKarbul
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    Joined:
    Aug 8, 2013
    Messages:
    438
    Worked on some animated Traffic/Advertisement Sign System which offers to display multiple images.
    First System tested, the speed of the animations will be slower later on the used Version.
    Also the standalone Release will include little Tutorials which will explain how to change Animation speed or Display Images.
    (Every Display needs just one single Texture.)



    hope to get some led display fake effect laters.

    Also created some Reflector Posts/Bars.
     

    Attached Files:

    • Leitpfosten2.jpg
    #126 NkosiKarbul, Oct 5, 2013
    Last edited by a moderator: Oct 21, 2015
  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    ELELCONES!.jpg

    Cones.
     
  8. Kryotex

    Kryotex
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    Joined:
    Oct 16, 2012
    Messages:
    257
    Nothing special, just showing
    SM_Tunnel.jpg
     
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    2,4MB.
    Tirestack.gif
     
    • Like Like x 1
  10. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    Got bored with my normal project so I'm starting some mocking up for my next one...

    First time I'm actually making up a vehicle instead of copying something from real life. Body is going to be a very early Willys MB tub. I'll design the rest of the car as I go, mostly with real parts I hope, and I'm making it to be both very capable for rockcrawling and at the same time capable for baja/dakar-style racing. I've found a way, I think, to keep this ride-height(and thus low center of gravity) and still get 20 degrees of flex on each axle(and I won't chop up the body too much), so the front axle can be at 24 degrees while both rear axles stay on the ground on the ground. If I find out I need more I'll have to raise the chassis and body though. Hard to find what kind of degrees of flex usual rock-crawlers have, but I'm assuming 24 degrees would be fine? Anyone?

    Oh... And urgh.. It'll look like a deathtrap and be completely unsafe, inspired by the 'jeep-rod' from Roadkill :)
    4Kd1F.png
     
    #130 Mythbuster, Oct 7, 2013
    Last edited: Oct 9, 2013
  11. Dennis-W

    Dennis-W
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    Aug 5, 2012
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    329
    Crawler:

    4LFbh.jpg
     
  12. RockCrwlr

    RockCrwlr
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    Joined:
    Jan 30, 2013
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    39
    That's one nasty looking rig right there. Only thing that's catching my eye is that the hood seems to be resting too high making the windshield area look a bit awkward. But other than that, you have a nice looking crawler coming along :)
     
  13. dkutch

    dkutch
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    Mar 24, 2013
    Messages:
    818
    Testing 1, 2....
     

    Attached Files:

    • screenshot_00020.png
  14. Straubz

    Straubz
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    Aug 5, 2012
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    370
    looking good, fuel consumption seems a bit high:p
     
  15. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I was thirsty

    (imported from here)
    4QF9K.jpg
    (Click to enlarge)

    Anybody got a spare dollar?
     
  16. dkutch

    dkutch
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    Joined:
    Mar 24, 2013
    Messages:
    818
    More testing/progress:
     

    Attached Files:

    • screenshot_00021.png
  17. Kimmykix

    Kimmykix
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    Joined:
    Aug 4, 2013
    Messages:
    231
    Pikes peak inspired hillclimb anyone? ;)
     

    Attached Files:

    • screenshot_00081.png
  18. youdidwhat!!

    youdidwhat!!
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    Joined:
    Feb 8, 2013
    Messages:
    723
    yes please and moor please if there will be mud and a hint of death or danger
     
  19. dkutch

    dkutch
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    Joined:
    Mar 24, 2013
    Messages:
    818
    Doors ported, mounted, damage-able:
     

    Attached Files:

    • ss (2013-10-18 at 08.18.54).png
  20. BBQ

    BBQ
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    Joined:
    Aug 27, 2012
    Messages:
    551
    Nice, my map that I'm making has a similiar style, we'll see which one is better :)
     
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