Cancelled Old River - Version 1.0

Discussion in 'Terrains, Levels, Maps' started by BiscoMix, Oct 8, 2013.

  1. BiscoMix

    BiscoMix
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    At the moment this level is very bare bones, but there are some things I need tested.

    Old River Update Version One.jpg Old River Preview.jpg Old River Screenshot.jpg

    Beta Testing

    The following things need to be tested in the latest update:

    • Are there any errors when loading the map?
    • Are there any missing textures on the map?
    • Do all of the models have collision properties?
    • Overall, what is the performance when running this map on your computer? Please state if you have a low, medium, or high end PC.
    • What kind of ramps would you like to see, and where?




    Updates


    October 16, 2013
    • New drain model added to the map.
    • The river in the drain is now deeper.
    • The space between the river and the slop is now wider.
    • Bridge columns were adjusted for the new drain.
    • The storm drain now has textures.
    • The drain is now capped off on both ends.
    • The drain now has rounded edges to prevent car tires from getting stuck during a drift or at a slow speed (low poly count for low end PC's).
    • The canal was added at the end of the drain.
    • 3 ramps were added to the map (WIP).
    • An ocean has been added to the map.
    • Although there are still no "boundaries", you will now go in the ocean when going off of the map. Terrain is still a work in progress.

    October 10, 2013

    • New bridge model. All current vehicles fit under and on the bridge, including the big truck.
    • Bridge now has textures.
    • Bridge added back to the map.
    • Water has been added to the drain (WIP).
    • Improved dark ground texture.
    • Shadows were adjusted.
    • Changed the Sun and lighting.
    • The drain was too high from the ground, which resulted in some cars not being able to get back on the drain. This issue has been fixed.

    October 8, 2013

    • The drain model has been added back to the level.
    • Bridge model has been removed until the next update.
    • The drain still needs to be capped off, but the ends are now closed with terrain (still possible to go off of the map)
    • The ground texture has been fixed.
    • The spawn point has been moved inside of the drain.




    What will be in the next update (Version 1.5), and what are you working on?


    Blue - Will be in the next update for sure.
    Red - Will not be in the next update.


    • I've spent a good portion of time modeling and setting up the storm drain. The model is final, and now I'm finalizing that section of the map.
    • I'm aware that the level at the moment needs more gameplay value, which I'm working on it now. Completely building a map (materials, objects, models) from scratch takes time. Thank you for your patience!
    • Ramps, ramps, and more ramps! I'm in the process of redesigning the ramps. Some will be for clearing objects, where others are used solely for crashing.
    • I'm mocking up some concepts for the next section of the map, the old train station. I want this section to change the dynamics of how you play (different than the drain). More organic and natural-like.
    • Fixing the yellow barriers on the bridge, because their being a pain for some people.
    • Changing the cloud system, and a new skybox.
    • Day and night cycle.

    Map Concept:

    Note: Everything you see in this map may not be added to the final version. Everything is still a work in progress.

    Old-River-Map.jpg

    Latest version is oldriver_version_1.zip
     

    Attached Files:

    #1 BiscoMix, Oct 8, 2013
    Last edited: Jan 8, 2014
  2. DrowsySam

    DrowsySam
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    Re: [WIP] Older River

    Ground texture doesn't load, that's about it :)
     
  3. LSDMT420

    LSDMT420
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    Re: [WIP] Older River

    Textures not loading for me, except for the white bridge material. I like the idea of this map, looking forward to trying it out more.

    Screenshot (45).png Screenshot (46).png
     
  4. Holland

    Holland
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    Re: [WIP] Old River

    No ground texture. What is the texture suppose to be? Did you make it yourself?
     
  5. BiscoMix

    BiscoMix
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    Re: [WIP] Old River

    Thank you for the feed back!

    Yes, I made it myself, and have them inside of the main map folder. I'm trying to troubleshoot it now, but I don't see a solution just yet. Do you have any ideas?
     
  6. SleepyPickup

    SleepyPickup
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    Re: [WIP] Old River

    It's silly how much fun I'm having with this.

    I keep resetting at the end and experiment with how fast I can smack those pillars. So far, 230MPH.
     

    Attached Files:

    • BeamNG 2013-10-07 22-54-03-87.jpg
    • BeamNG 2013-10-07 22-54-23-01.jpg
    • BeamNG 2013-10-07 22-54-39-30.jpg
  7. BiscoMix

    BiscoMix
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    Re: [WIP] Old River

    I'm glad to see you're enjoying it so far! I'll work on setting a spawn point in the drain so you don't have to drive all the way there and back in the future.
     
  8. LSDMT420

    LSDMT420
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    Re: [WIP] Old River

    The little ditch at the bottom of the drain is the perfect size for a pickup :D

     
    #8 LSDMT420, Oct 8, 2013
    Last edited by a moderator: Oct 21, 2015
  9. SleepyPickup

    SleepyPickup
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    Re: Old River

    I know right? It's like...it was made for that.....;)


    In related news, I was curious what would happen if I tried jumping it going...very fast.

    http://www.youtube.com/watch?v=l37-K1D3wfE


    Well what do you know, I made it!
     
  10. LSDMT420

    LSDMT420
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    Re: Old River

    Hahaha suck it gravity! Textbook landing sir, I've gotta go try this now :)
     
  11. BiscoMix

    BiscoMix
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    Re: Old River

    I've attached a new zip file for more testing. Please tell me if there is still an error with the terrain texture.

    Please note: The drain and bridge model were taken out, so I suggest you save a copy of the original if you want to continue playing it after testing.
     
  12. SleepyPickup

    SleepyPickup
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    Re: Old River

    Hmm..

    I feel so small and alone in this huge world called "No Material" ;)
     

    Attached Files:

    • BeamNG 2013-10-08 04-05-08-73.jpg
    • BeamNG 2013-10-08 04-05-45-71.jpg
  13. DrowsySam

    DrowsySam
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    Re: Old River

    Textures work this time, but the detail distance is too low, causing it to lose the dirt colour after 50m or so, I increased it to 1000m and it looked better.
    Tex.PNG

    I made the textures look better using these settings, I swapped the Diffuse texture with the detail texture.
    newnew.PNG
     
  14. BiscoMix

    BiscoMix
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    Re: Old River

    I think I figured out the issue. My terrains folder was missing the materials.cs file that was created when making my new terrain.

    I uploaded a new zip file. Hopefully it works this time! ;)
     
  15. SleepyPickup

    SleepyPickup
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    Re: Old River

    I haz texture.
     

    Attached Files:

    • BeamNG 2013-10-08 04-42-09-28.jpg
  16. BiscoMix

    BiscoMix
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    Re: Old River

    Yes! *Dances in seat*
     
  17. SleepyPickup

    SleepyPickup
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    Re: Old River

    Haha, you work fast. That was a quick fix.

    Well it's 5am and insomnia sometimes has it's limits. I look forward to what you come up with in 4-6 hours when my alarm clock feels my fist.

    Thanks for the working on the fixes, best of luck.
     
  18. BiscoMix

    BiscoMix
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    Re: Old River

    I really had to study the other level files to find the fix. Thank you for the great testing!
     
  19. Holland

    Holland
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    Re: [WIP] Old River

    oh yeah I have plenty ideals for you, since you said you want to have objects you can crash into, well I know how and where you can set them up for epic crashes. It all just a matter of if you need help.;)
     
  20. BiscoMix

    BiscoMix
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    Re: Old River

    Suggestions are always welcomed!
     
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