WIP Beta released Car Jump Arena

Discussion in 'Terrains, Levels, Maps' started by MysteryManGER, Sep 5, 2016.

  1. MysteryManGER

    MysteryManGER
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    MysteryManGER updated Car Jump Arena with a new update entry:

    Car Jump Arena BETA 2 Version 1611 R2

    Read the rest of this update entry...
     
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  2. MysteryManGER

    MysteryManGER
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    Hey everyone!

    Update is now available. If you have a bit if time, I would like to know how much FPS you get and whats your pc specs and your detail settings/resolution ingame.:)
     
  3. JayPlaysBeamNG

    JayPlaysBeamNG
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    I got lower FPS than before. This update has made things worse.
    And, this.
     
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  4. MysteryManGER

    MysteryManGER
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    Cleared your cache?
     
  5. JayPlaysBeamNG

    JayPlaysBeamNG
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    Clearing cache is for texture problems
     
  6. MysteryManGER

    MysteryManGER
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    So you didn't? :rolleyes:

    Try it...you have nothing to lose.

    You also have cached DAE files in your documents folder (called *.CDAE). These files are for the meshes.
     
  7. BowlerHatJack

    BowlerHatJack
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    Everything is fine here. Great update:)
    Around 80 fps at the top of the ramp and around 75 in the sand pit.
     
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  8. Squatch32560

    Squatch32560
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  9. MysteryManGER

    MysteryManGER
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    MysteryManGER updated Car Jump Arena with a new update entry:

    BETA 3 Version 1612

    Read the rest of this update entry...
     
  10. MegaEssin

    MegaEssin
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    Skrmbild122.png Skrmbild124.png
    At about 150 km/h the Bruckell Legran becomes a boat, and at 120 it becomes a submarine.

    Did cars waterplane before the update?, i don't really remember. Seemed like they sank like stones.


    .
     

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    • Skrmbild123.png
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  11. MysteryManGER

    MysteryManGER
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    This is since the new 0.8 Update.
     
  12. lumbud84

    lumbud84
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    If I was good at making skins, I would make a race car skin for every single one of those garages.
     
  13. MysteryManGER

    MysteryManGER
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    If you want to make your own garage skin...here is the template! Just paint/edit the red background layer. Everything else should be untouched. Send me your skin within a PN...will be includet in the next release (BETA4) :)

    ...PS: If you are using a special font for your design...rasterize it before saving! Otherwise it could be possible that it is replaced by a standard font when I open the file!
     

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  14. lumbud84

    lumbud84
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    Thanks! But I meant an actual car to go with each garage. I would make them myself but I'm horrible at making car skins.
     
  15. ghavio1516

    ghavio1516
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    Can you make a fps friendly edition:confused:?? Because my gtx 750 broke so i use my old gt 630 :(
     
  16. MysteryManGER

    MysteryManGER
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    It is more FPS friendly than the standard maps ingame. I am using LOD and collision meshes...Blender DAE export...occlusion volumes...so I can't do anything else...except reducing the details.

    You can also download the first Beta (still available @ the update history page) . There is just the jump. Maybe this works better for you.
     
    • Informative Informative x 1
  17. supra4life

    supra4life
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    Hey! The ETK was my perfect jump too! I guess that car is good at that
     
  18. BowlerHatJack

    BowlerHatJack
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    Depends on how fast you're going down the ramp with an car. You can go down the ramp and land almost flawlessly with most cars if you go off the ramp at like 170kmh to 190kmh (105mph to 118mph). The exact speed varies between cars due to different shape and weight etc. Also it's harder to get it flawless in an car that is nose/rear heavy.
     
  19. LucasBE

    LucasBE
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    Here is my garage participation!

    NB: It isn't .PSD files (because i don't know how to do.)
     

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  20. DoritoMan113

    DoritoMan113
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    Please DO NOT ADD TREES! This map runs so well on most computers! Trees are what make maps run slow. The map is so awesome and right now it's 99% of my BeamNG experience. Good job, you made the best map ever!!!
     
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