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Spawned vehicles sliding unrealistically / not colliding properly

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by MisterTelecaster, Oct 9, 2013.

  1. MisterTelecaster

    MisterTelecaster
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    Joined:
    Oct 8, 2013
    Messages:
    2
    Title says it all, whenever I spawn a vehicle it doesn't seem to collide with the ground properly (wheels will clip through the ground to keep the vehicle level), crashing into it will have both cars clip through each other and only the cockpits of the cars and the flatbed on the pickup will actually collide with each other, and finally, when imparting any force to another car via collision, it will start to slide across the ground forever and ever and ever, regardless of whether the wheels are on it, regardless of what surface it is on, it just keeps on sliding.

    Thanks in advance
     
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Did you rotate the vehicle entity while spawning? That's the only thing I could think of that could cause such problems. At this time we don't support rotating the vehicle entity, so please do not rotate it in the world editor ;)
     
  3. JeremyP147

    JeremyP147
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    Joined:
    Aug 7, 2013
    Messages:
    59
    I found this out the hard way. If you need to rotate them, do it manually (push the car with another car or pull it against something with physics on).
    On my car jump level, I made sure to put the jump sideways to the starting point. This way when I spawn cars to jump over, they are already facing the correct way. Keep this in consideration when making a level that involves cars as props.
     
  4. SlinkYza

    SlinkYza
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    Joined:
    Aug 31, 2013
    Messages:
    11
    Forgive me for asking, but will this be seen to in the next release?
     
  5. pf12351

    pf12351
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    Feb 24, 2013
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    397
    How do I delete this post?
     
  6. MisterTelecaster

    MisterTelecaster
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    Joined:
    Oct 8, 2013
    Messages:
    2
    Yep, I rotated it. Thanks for letting me know!
     
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