Cancelled Old River - Version 1.0

Discussion in 'Terrains, Levels, Maps' started by BiscoMix, Oct 8, 2013.

  1. LSDMT420

    LSDMT420
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    Re: [Update 10/10/2013] Old River

    I play at 1080p with max settings, I get about 90-100FPS on your map, when I drive over the bridge it drops to about 80FPS. So no real issues for me, I do have a pretty modern system though.
     
  2. DrowsySam

    DrowsySam
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    Re: [Update 10/10/2013] Old River

    Works good for me. I did notice a few things though..

    (imported from here)

    What you could do, is reduce the poly count for the collision mesh, it doesn't need to be that detailed. And I honestly don't know what the yellow lines are? :confused:
     
  3. BiscoMix

    BiscoMix
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    Re: [Update 10/10/2013] Old River

    I'm going to go through and optimize my models a little more today. I'll keep that in mind for future models, thank you for the tip.
     
  4. DrowsySam

    DrowsySam
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    Re: [Update 10/10/2013] Old River

    Sounds good, just one other thing. Round/angle these edges

    (imported from here)

    You'll see what I mean if you drive up to them and try skid over them, your wheel gets stuck on the right angle, that's a glitch with BeamNG though, you can fix it by putting an angle on the edge.
     
  5. BiscoMix

    BiscoMix
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    Re: [Update 10/10/2013] Old River

    I was actually going to release that fix in the next update. I hate when my tires get stuck on it! :D
     
  6. NkosiKarbul

    NkosiKarbul
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    Re: [Update 10/10/2013] Old River

    just to clear that up, the yellow lines going 90 degree off of collision polygons are displaying the direction the normals are facing. that way you can check their alignment, in case you have clipping problems.
    wish ya good going with the map and models, definitely a map i want to see finished myself. :)
     
  7. BiscoMix

    BiscoMix
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    Re: [Update 10/10/2013] Old River

    thank you, NkosiKarbul.

    I'll be spending the next couple of days totally redesigning the storm drain. It's not going to change too much from what you see now, but I need to break it up into sections for better UV mapping, as well as to add some more details. My next goal after that is to include some ramps, obstacles, and other things that will give the drain some more gameplay value. I'm not going to clutter the drain too much, because there will be other stuff outside of the drain. I'm aware some of you are on a lower end PC, and I'm trying my best to keep it simple so everybody can enjoy Old River.

    The next update will probably be 1.0, and will contain most of what I mentioned above. I may release an early update just to see how the new storm drain handles on a PC that's not my own. As always, I'll keep you updated and post some screenshots soon.

    - - - Updated - - -

    Here are some concept images for the new drain and some added structures:

    New Drain Design.jpg New Drain Design 2.jpg
     
    #47 BiscoMix, Oct 13, 2013
    Last edited: Oct 13, 2013
  8. BiscoMix

    BiscoMix
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    Re: [Update 10/10/2013] Old River

    Its been a couple of days, but I come with a poll!

    Vote for which option you like better:

    drain_texture_1.jpg drain_texture_2.jpg
     
  9. SleepyPickup

    SleepyPickup
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    Re: [Update 10/10/2013] Old River

    Tough choice, I can't really say I care that much.

    I guess 1? Either one really, I'm pretty neutral on it.
     
  10. FastestClassic

    FastestClassic
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    Re: [Update 10/10/2013] Old River

    I'm going to vote Option #1 as well.
     
  11. Holland

    Holland
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    Re: [Update 10/10/2013] Old River

    I like one, cause you have a more driving feel, like in New York, if you take a good look, you'll see what I'm talking about. One is better.;)
     
  12. BiscoMix

    BiscoMix
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    Re: [Update 10/10/2013] Old River

    Option no. one it is.

    As for a small update, I already capped off one end of the drain. I think you guys will really like what I'm adding to the other end. ;)

    - - - Updated - - -

    I promised some screenshots a while back.

    So, this just happened today:

    Old River Canal.jpg

    Note: Not the final build of the storm drain meeting the canal. :D

    I can't wait for you guys to get your hands on Update 1.0.

    - - - Updated - - -

    Version 1.0 has been released and is ready for download. Please read the original post, because there is a lot of important information for you to read over.
     
  13. DrowsySam

    DrowsySam
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    Re: [Update 10/10/2013] Old River

    V1 is good, no errors or anything like that.

    Now, smooth shading on the curved ramps would be ideal, then you wont see any lines :cool:

    (imported from here)
     
  14. BiscoMix

    BiscoMix
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    Re: [Update 10/10/2013] Old River

    I didn't bother with these ramps, because they're still a work in progress. I plan on adding a verity off different ones. Feel free to make some ramp suggestions and their locations. :cool:

    - - - Updated - - -

    Truck jump. Haha

    Old River Truck Jump.jpg
     
  15. DrowsySam

    DrowsySam
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    Re: [Update 10/10/2013] Old River

    Well then, a few more things to do couldn't hurt? :cool: It's a lovely skatepark lol..

    (imported from here)
     
  16. BiscoMix

    BiscoMix
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    Re: [Update 10/16/2013] Old River - Version 1.0

    I'm literally laughing on the floor with laughter. I can't get enough of the skateboard or the image!
     
  17. DrowsySam

    DrowsySam
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    Re: [Update 10/16/2013] Old River - Version 1.0

    Hahaha, I just noticed how similar our images are! Except.. Mine's a skateboard! :eek:
     
  18. BiscoMix

    BiscoMix
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    Re: [Update 10/16/2013] Old River - Version 1.0

    If only my truck had a thumbs up on it. Does he skateboard have collision enabled?

    - - - Updated - - -

    I almost made it. Lmao

    Fail Truck Jump Attemp.jpg

    :rolleyes:
     
  19. SixSixSevenSeven

    SixSixSevenSeven
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  20. FastestClassic

    FastestClassic
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    Re: [Update 10/16/2013] Old River - Version 1.0

    Could you make it with these style guardrails as well? I tried removing the existing ones, and the FPS significantly increases when I play this map.

    bridge-barrier.jpg
     
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