WIP Beta released The Bridge Connundrum: A BeamNG Story V1.0.5

The story of one person's pessima in the quest for justice

  1. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
    Darthbob555 submitted a new resource:

    The Bridge Connundrum: A BeamNG Story - The story of one person's pessima in the quest for justice

    Read more about this resource...
     
  2. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
  3. RyvyLo

    RyvyLo
    Expand Collapse

    Joined:
    May 15, 2014
    Messages:
    438
    I really like the idea of a story in BeamNG, and the mood in ECA is really good ! Also the falling bricks are a good idea, I love it !

    But there are some things that aren't right in my opinion. The license plate is not consistent, it's supposed to be the same car, so the same license plate. And maybe the storytelling part would benefit from some word wraps.

    Also I find the test textures you use ( for example the green one ) quite ugly to be frank. It makes your mod look unfinished because, you know, it's test textures. It's the main reason I don't often play your scenarios, I find that most of them have an unfinished feeling when playing them, it's like playing early alpha scenarios.
     
  4. CaroFDoom

    CaroFDoom
    Expand Collapse

    Joined:
    Jan 1, 2016
    Messages:
    3
    I have to agree with the above person's first sentence, but I'd also like to add that Chapter 5 seems completely impossible. A DX, Automatic Pessima tasked with crossing a section of highway littered with bricks in 3 minutes is difficult by itself, but also having to deal with a lot more road, larger pieces of debris and vehicular leaps of faith creates a massive difficulty spike that I hope will be adjusted in a future release. Sure, fighting a large corporation that's trying to frame you and kill you at the same time shouldn't be easy, but because this is a story in a game, it shouldn't be impossible either.
     
  5. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
  6. zdanger2kz

    zdanger2kz
    Expand Collapse

    Joined:
    Aug 13, 2013
    Messages:
    11
    Chapter 5, man! WE NEED MORE OF CHAPTER 5!!! (specifically the hailing bricks)
     
  7. Alkolaizer

    Alkolaizer
    Expand Collapse

    Joined:
    Dec 31, 2015
    Messages:
    9
    Man, that was actually good!
     
  8. badd17

    badd17
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    4
    mod doesn't work for me there's no countdown when i start any chapter and cant change gears or anything, have i missed something, never had problems with any other of darths mods

    EDIT: ok upon closer inspection no scenarios work at all now :( whats happened? i have been through all the latest mods that i have downloaded and disabled them to see if it resolves it but it hasn't, i haven't had to go to far back through them all because i was doing scenarios on Monday night and they were fine, any help would be brilliant
     
    #8 badd17, Jun 23, 2016
    Last edited: Jun 23, 2016
  9. Jurrunio

    Jurrunio
    Expand Collapse

    Joined:
    Sep 23, 2015
    Messages:
    146
    I'm having problems activating checkpoint 7 in chapter 1

    Actually, I think that this is caused by setting the mesh quality to lowest.
     
  10. nobadesuuchan

    nobadesuuchan
    Expand Collapse

    Joined:
    May 23, 2015
    Messages:
    619
  11. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
  12. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
    Darthbob555 updated The Bridge Connundrum: A BeamNG Story with a new update entry:

    Time changes

    Read the rest of this update entry...
     
  13. Joeyfuller2000

    Joeyfuller2000
    Expand Collapse

    Joined:
    Jan 19, 2015
    Messages:
    1,238
    This is pretty cool. Nice job!
     
  14. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
    After what has felt like many years, the second beamng story is coming! It has taken a long time to get the chapters to run smoothly, especially chapter 9. It will be out soon (within 24 hours, hopefully).
    This story will feature more of the close encounters with cops (like chapter 3 in this story) and more of chapter 5.
    Finally, as with regards to the story being realistic, that may not have gone so well... :)
     
  15. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
  16. carmenara

    carmenara
    Expand Collapse

    Joined:
    Jan 7, 2017
    Messages:
    28
    A beamNG noob's review of this scenario set:

    Rating: *****

    Synopsis:
    A night in the Pessima takes on a fiery turn as the police SUV appears out of the black fog enveloping the night. A sound of a distant detonation shatters the tranquil countryside. Vivid recollections of prosecution runs through the protagonist's mind as the torque converter raises a defiant whine, as dozens of horsepowers flow past its weary impellers.

    Battered, bruised and hunted, the lone Pessima becomes humanity's last hope against the evil augmented cement mixer.

    An epic battle rages amid the arid Utah sky, thunder rolls amid the sundering of reinforced concrete.

    I always thought the humble, unappreciated 1st gen Pessima was destined for greatness. I am not disappointed.



     
  17. Hakon Thorstensson

    Hakon Thorstensson
    Expand Collapse

    Joined:
    Aug 12, 2017
    Messages:
    4
    I'd love to play the story each chapüter after the other but unfortunately it already stopped for me after finishing chapter 1. I can't load chapter 2. When the loading screen says: "Making Noise" the game simply will stop reacting. I gave it about 15 minutes but it still didnt progress. I wish I knew whats happening there. Have you added a fancy sound that for some reason takes 2 hours to load for the game?
     
  18. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
    There is no custom music added but due to the fact that the new update was a rework of the sound system, I have a feeling something in the new update broke something. I'll take a look at it when I have a minute. Thanks for reporting this :)
     
  19. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
    Further to my last reply; I have had a look at the scenario but cannot seem to find the culprit/source of the issue. When I have time, I will remake the scenario :)
     
  20. Darthbob555

    Darthbob555
    Expand Collapse

    Joined:
    Feb 14, 2016
    Messages:
    290
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice