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0.8.0.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Dec 21, 2016.

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  1. Alex [ITA]

    Alex [ITA]
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    When I click Campaigns > Driver Training, the game loads the campaign but after 5 seconds (after the driver instructor presents the level) the game crashes...
    I restarted the game multiple times and I deleted all the mods. I runned the Verify Game Integrity and Steam dowloaded 20 Mbs of files, but the problem is still there...
     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    After the game crashes, do you see a 'Crash Report' window or something like that?
    If yes, go to Documents/BeamNG.Drive/cache.0.8.0.1 and ZIP the crashReport folder.

    Also, press the SUPPORT button in the game launcher.
    Follow the instructions and press 'Submit Informations.
    Our 'BeamNG.Support' page should open now.
    In this page only copy and paste to me the 'Support ID' (it's a 4 numbers code).
    Then close the page, do not send a Support Ticket

    Then send both ZIP and code to me via Private Message.
     
  3. Alex [ITA]

    Alex [ITA]
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    I runned a verify integrity again: Steam didn't dowload anything but the campaign woks now. Thank you for the help btw.
     
  4. crazysim

    crazysim
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    Any follow up to the no tire marks in the East Coast town? I have a bad habit of making posts about that right before an update is released so I'm not sure if it was acknowledged.

    Anyway, new issue. Apparently, the Ibishu 200BX's engine is invincible. Any trim.

    engine_still_works.png

    You can smash it into the wall at 160MPH and it'll keep on revving.
     
  5. Teoman

    Teoman
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    Camber still breaks sbr4's suspension... Are you guys going to fix it?
     
  6. bogdan_93rus

    bogdan_93rus
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    At Miramar I found a small bug. When broken glass, for example, in the driver's door glass is broken and the passenger door. The same situation with the rear doors.
    screenshot_00008.png screenshot_00009.png
     
  7. Goosah

    Goosah
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    BeamNG Team

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    Thanks for the report, fixed :)
     
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  8. Goosah

    Goosah
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    fixed
     
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  9. Goosah

    Goosah
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    fixed
     
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  10. alanas

    alanas
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    None of the etk i series work.... rip i guess?
     
  11. BowlerHatJack

    BowlerHatJack
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    You definitely didn't read the whole post that you are quoting. Do that first.
     
    • Agree Agree x 3
  12. alanas

    alanas
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    Hey, the I series are broken for me. none of the engines work
     
  13. BowlerHatJack

    BowlerHatJack
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    I already told you to read the first post. It has important info.
     
  14. Nadeox1

    Nadeox1
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    We are reading your posts, read also ours :)
    You already got your reply from @BowlerHatJack

    Do what's written in the first post first, only after that report bugs.
    The I-Series works fine here, so the problem is more likely on your end (Mods and alike doing stuff probably)
     
    • Agree Agree x 2
  15. RetroStevie

    RetroStevie
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    My I series is perfect too
     
  16. Spec Racer Z

    Spec Racer Z
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    There's new handling problems with the SBR4 Hill Climb since the update. The car wants to veer and becomes increasingly unstable past 150 MPH or so even on Gridmap Pure. I also found out that throwing the car into a powered counterclockwise donut at 80 MPH in 2nd gear will break the steering on the front left wheel, but doing the same clockwise will not break the steering on the front right wheel. I wonder if this asymmetrical trait could be related to the veering and instability issues.

    Edit: Recorded each of the issues and how I recreated them.
     
    #476 Spec Racer Z, Jan 13, 2017
    Last edited: Jan 13, 2017
    • Informative Informative x 4
    • Agree Agree x 1
  17. BowlerHatJack

    BowlerHatJack
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    Can the locking in the ui app editor be disabled? If not then i suggest that there would be an option to so because i hate it when i want to align apps perfectly after eachother at the top but when i try to do it the editor autolocks it to the middle or something like that.


    I know that It's the smallest issue ever but there is grass sticking out the floor in an building on the derby arena map:
     
    #477 BowlerHatJack, Jan 13, 2017
    Last edited: Jan 13, 2017
  18. jonthefuzz

    jonthefuzz
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    I was trying to fix my dead zones on my controller so my car didn't pull to the left and my game crashed, when i
    restarted i saw this

    I tried safe mod, verifying integrity with both steam and beamNG, clearing cache.
     

    Attached Files:

    • Untitled.png
  19. RetroStevie

    RetroStevie
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    Try going fullscreen, if it doesn't work reinstall the game.
     
  20. YellowRusty

    YellowRusty
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    No bugs today - I just wanted to provide some feedback on the new skin system.

    The new skin system is a very exciting and useful feature! The ability to make the Burnside, Roamer, and Grand Marshal two separate colours adds an extra layer of visual customization without the need to deal with a large number of skins. I'm particularly pleased that I can now have a plain white or black Barstow or Moonhawk with coloured stripes!

    The D-series warrants special attention, as I think it is the biggest success of the new system - The ability to pick between two different versions shows careful thought and attention to real-world vehicle trends, as well as going even deeper into vehicle customization. The best part is that both two-tone skins are available options in the parts menu; and can be disabled at any time to allow the entire vehicle body to remain in control of the first colour picker for on-the-fly changes during gameplay. The only problem is that the new "Rusty" skin does not work particularly well with the Dually Fender Flares, and produces gaps when applied to the Extended Cab and Camper shell.
    d-seriesrust.jpg (click for larger image)

    However, there are a few areas in which I think the system could use a little more fine-tuning. The Miramar seems to be particularly problematic because of the way that the trim is bound to the third detail palette. This means that the trim will always be the same colour as the rollcage (if equipped), and the only two possible bumper/trim setups are coloured bumpers/coloured trim and chrome bumpers/coloured trim. For example: the vehicle pictured below is currently impossible to create in-game.
    MiramarBlackBumpers.jpg
    I'd like to propose making the coloured trim an optional skin (available in the parts menu, not applied by default) controlled by the second detail palette, along with an optional skin that makes the bumpers the same colour as the trim. This would be roughly similar to the "Special", "Stripes", and "Special & Stripes" skins currently available for the Bruckell Moonhawk.

    I'd also like to see the R/W and G/W Okudai liveries reintroduced as modified versions of the current Okudai livery, just equipped with different racing numbers. The Okudai team participating together in the same race (which would require different car numbers) would make for a very strong piece of gameplay or backstory.

    I quite like both stripe options for the Bolide, but I think that making one of the stripes colourable using the second detail palette would allow for a bit of extra customizability:
    Bolide2-toneDoubleStripe.jpg

    But that's about everything I have to say against the current system. It's a brilliant addition to the game, and an impressive breakthrough when you consider how long it had to be researched before it could be implemented. The developers definitely deserve a pat on the back for making it happen!
     
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