Re: [Update 10/16/2013] Old River - Version 1.0 I love this map so much, those nubs on the bridge grab onto your car and do not let go.. (imported from here)via Imgflip GIF Maker So far no problems, fps is consistent.
Re: [Update 10/16/2013] Old River - Version 1.0 I love this map also so very much!!! Here's a quick screenshot.
Re: [Update 10/16/2013] Old River - Version 1.0 Fast, I'm aware that you're having an issue with the yellow barriers. I wanted to get 1.0 released before I tackled that challenge. I'm going to try to re-model and texture them to see if that improves your performance. If that doesn't fix your issue, I may just make some standard guard rails. In the next couple of days (maybe even tonight), I'm going to send you a special release just to test the new barriers. I would like to continue to use them throughout the map, but I don't want to if they're hindering the performance for the map. - - - Updated - - - Also, thank you Sleep and Holland! I'm glad you guys are enjoying the map. So much more to come in the future! More screenshots and videos. I like seeing how you guys interact with the map for tweaking and concepts! - - - Updated - - - It's like a hug of destruction. Baha. - - - Updated - - - Truck vs truck. - - - Updated - - - Check the original post to see a future concept map of how Old River might turn out. - - - Updated - - - This happened with one of the new ramps I added today. It's just dangling there.
Re: [Update 10/16/2013] Old River - Version 1.0 Its a squared off edge isn't it? that has a tendancy to happen.
Re: [Update 10/16/2013] Old River - Version 1.0 It looks like the collision mesh caused it. It seems like the car has gone through the object?
Re: [Update 10/16/2013] Old River - Version 1.0 The collision worked. It wrapped around the edge of the bridge, so it wouldn't fall down. It might be going through a little bit, but not much. - - - Updated - - - I've changed the "Working on" section of the original post. Check it out if you're interested in what's coming out in the next update.
I really like the planned map layout. I just hope "downtown area" has some random, as of yet undrawn side-streets/alleys.
It lags a lot for me and I have an average computer. EDIT: It's the phantom light glitch. Also, I would love to see a good corkscrew ramp. Haven't seen that in BNG yet.