Released BeamNG.drive's Visual Enhancement Project (VEP) 3.0 - Official Thread

Discussion in 'Utilities and programming' started by cessni, Feb 19, 2016.

  1. The Stigs german cousin

    The Stigs german cousin
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    Hey, the mod is very well done. I have only one problem with it: It is far too bright. The gamma setting doesnt do anything anymore when the mod is activated. Is there anything I cna do about this?
    Thank you!
     
  2. austint30

    austint30
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    Is there any possible way to add Fresnel car reflections? (Vehicle paint surface appears more reflective when viewed from an angle) This is something that is missing in beaming and it will really improve the look of car reflections!
     
  3. austint30

    austint30
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    When I tried this mod, I thought the colors are way too blown out. It makes it look worse in my opinion. However the base game graphics looks like it needs more color. Is it possible to lower the effects of this mod to about 50%? Also I have a request, Is it possible to implement Fresnel shading into BeamNG drive? Fresnel shading is when an surface appears more reflective when viewed from an angle, but less reflective when viewed straight on. Here is an example picture of the effect:

    The car paint really needs this, otherwise it looks fake. There is no such thing of an object that has the same reflectivity from all angles.
     
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  4. tdev

    tdev
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    Developer
    BeamNG Team

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    Its on our TODO list :)
     
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  5. SandwichesANDmilk

    SandwichesANDmilk
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    love it!!
    2017-01-29_14-55-26.png
    --- Post updated ---
    another one
    2017-01-29_14-59-17.png
    how could i make my shader darker?
     
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  6. cessni

    cessni
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    Can't say atm. But feel free to play with the four files you downloaded from this page. Use the values within [ ] in each line of text.
     
  7. bigcrazycarboy

    bigcrazycarboy
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    WOW! Those photos look amazing! If it doesn't kill my computer, THANKS! Also, really cool how you made your own rendering engine. Good luck in the future.
     
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  8. cessni

    cessni
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    Thanks! But it's not a rendering engine, just a post-processing injector. Think of it as a very advanced Instagram filter, or a Photoshop for your game.
     
  9. bigcrazycarboy

    bigcrazycarboy
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    Ah, I see. Still really cool that it can altar every frame as it comes up.
     
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  10. bigcrazycarboy

    bigcrazycarboy
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    Hey I came up with an idea for your next project - I know not many modders care about ideas, but if you could change the render engine in Rigs of Rods, I think that would be amazing. It's a bit different than changing every render frame, but I think it would be a great opportunity to get yourself known.
     
  11. bandbgamesroom

    bandbgamesroom
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    Is it possible to add motion blur? I think that's whats really missing from the game!
     
  12. cessni

    cessni
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    Edit the .cfg files to add motion blur.
     
  13. m0ist_meme

    m0ist_meme
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    I'm relatively new to beamng, and I don't know how to extract the things so that the mod will work. Could I have some help please?
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Welcome.
    The instructions are written in the first post.

    To extract stuff from the ZIP, you simply double-click the ZIP and move the files out (Windows already has a built-in ZIP utility)
     
  15. nobadesuuchan

    nobadesuuchan
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    Sounds like a good idea but the preset it comes on looks like a horridly worn 1980s newvicon tube camera with out of whack alignment
     
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  16. cessni

    cessni
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    What #355 said.
     
  17. nobadesuuchan

    nobadesuuchan
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    Actually, with some adjustment i got it to look pretty good.
    screenshot_01386.png screenshot_01354.png screenshot_01377.png screenshot_01379.png
     
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  18. kakelol

    kakelol
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    ive changed the USE_Vibrance and its still too bright?
     
  19. Nisme

    Nisme
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  20. JuanPicasso

    JuanPicasso
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    Hi, i love your mod. I´ve got a problem, when i change the gamma, nothing changes. Is there something wrong with my game?
    Thanks!
    *Edit: Sorry, i didn´t remember that you can´t change it with PostFX enabled!
     
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