I was thinking, what if the vehicles that we drive had dynamic liquid, like oil and gas and coolant? Like what if crashing a car in the front made coolant and/or oil begin to leak out or with the fuel, it leaks out whenever the fuel tank is ruptured and lights ablaze as the car does to... Is there anyway that this could be a future addition to the game? --Jake
While it would be really cool... it would have to be simple. Probably nothing more then drips emanating from a particular node and then once the drip goes to pass through the terrain, it just leaves a puddle on the ground. Probably just a picture and it wouldn't really flow anywhere other than just increasing the size of the picture on the ground. That could make it doable and easily in CPU budget.
We already have dynamic exhaust flow. I imagine a simple system made by using the more advanced ground decal system (like the tire marks) could be done. They could tie it into the gas level (for gas) and perhaps tie into engine/transmission damage. (oil / transmission fluid) I don't see it as impossible, just probably not too high on the priorities list.
So kinda like it works in GTA V? That would be cool. I want it to be at least like that. Also, the fuel and oil puddles should be able to light on fire if a spark or something lands on it.
Not yet. Its still in Alpha/Beta, an the devs plan to add more little things like small trees can be knocked over, etc.
They never promised it, but said they are researching it. The devs are very careful about the features they promise as to prevent people from freaking out about stuff.
I have to PROVE that they WONT make something that you want? Do you have any idea how game development works? They cant just make anything out of the blue. They cant make realistic weather/liquid/underground simulation out of the blue. That shit would take some SERIOUS engine rework and they are unlikely to wanna do any of that. in some cases its easier to just pick a new engine or create a new one. They wont make such a big change JUST because people like you like the way weather was implemented in rfactor 2 or the likes.