Living maps

Discussion in 'Ideas and Suggestions' started by Mumia76, Feb 6, 2013.

  1. Mumia76

    Mumia76
    Expand Collapse

    Joined:
    Aug 9, 2012
    Messages:
    77
    I think it would greatly benefit the game if the maps were not empty of any life. Now I'm not thinking about wildlife, but ai traffic: cars, trains, ships. That are not simulated by the physics engine until you actually hit them, until then they would travel around predefined routes, maybe with basic obstruction detection and pathfinding (so they wouldn't run into everything, and also wouldn't stop if an object only just reaches into their path)
     
  2. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    I would love it if my car could get hit by a train!;)
     
  3. Lawrs91

    Lawrs91
    Expand Collapse

    Joined:
    Sep 23, 2012
    Messages:
    211
    Gabe said AI traffic is planned already
     
  4. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    He didn't say anything about trains:cool:
     
  5. Element4ry

    Element4ry
    Expand Collapse

    Joined:
    Jan 20, 2013
    Messages:
    19
    But it fits under "AI traffic" I think.
     
    • Agree Agree x 1
  6. Statefan0826

    Statefan0826
    Expand Collapse

    Joined:
    Oct 4, 2013
    Messages:
    34
    There is a russian train mod that might come out sometime... Though if they would add support for things like that, it would be nice, and maybe create a map themselves with trains for users who can't download mods... :)
     
  7. Lonesome_Drifter

    Lonesome_Drifter
    Expand Collapse

    Joined:
    Aug 5, 2017
    Messages:
    2
    Although, the trains and cars require low quality. Spawning 4 cars even in the mightiest computers takes the tax. But this is a great idea! It is just that BeamNG authors need to be singular about this. This game is no longer on the top. Of course, the community still lives and will for long, but I highly doubt the creators would take much of time in this game anymore. Financial problems always need to be taken into account, editing their whole product and adding a larger quantity of scripts into levels.

    But, I don't exactly understand the level of scripting in the levels. Nevertheless, I still believe they need to cultivate the whole script in order to, how can I say, adapt?

    Statefan mentioned the mod that is coming out. That was 4 years ago. I would have surely heard of it. Maybe it didn't work out?

    And I just noticed this post had been dead for a long time, haha.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice