Hi check this out stock parts for the jeep http://www.rigsofrods.com/threads/91023-Lt-smell-my-custom-parts
But I would have to remake those because they don't look that great if want a nice stock jeep, plus a Jbeam file would be needed for them to work properly and you would have to wait till the dev's code multiple DAE files.
Well could someone with some model experience fix up the interior some. Its just disgusting in comparison to the quality of the game itself.
If you don't like the mesh, don't download it. I said in my first post that I was done with mesh edits. In fact, rather than saying it looks disgusting, man up and try fixing it yourself.
Love the jeep. My first RL car was a lifted 95 jeep cherokee so they will always have a place in my heart Found a minor bug though, I hit one of the small cubes on the grid map and the steering completely reversed and my front bumper blew up: (imported from here)
Ah, good catch. I think I need to enable mesh breaking on the steering. I'll take a look at it in a few hours.
This is a brilliant vehicle, you've done a stunning job. Thanks for all your hard work! I think one of my favourite things about it is the dirty/grimy paintwork, it fits so much better in the world than any of the other cars which suddenly look shiny and wrong...
the same thing happened to me with a different vehicle. go into the vehicles section, delete the jeep file, redownload it from here and add it to your vehicle file and it should work.
Added my own 456 hemi and mopar crate drag motor to this edited the diff's and made some new trans for it now I have one awesome off-roader... Thanks for this awesome JEEP. I kept having a problem with your other crawler though I would change from high to low range transfer case and the front steering would just snap so I gave up on it but this is a way better mod
dkutch; First of all, i want to say that this is a top notch car, i've used it a lot, and it's in my top two favourites It managed the leap of death map trail from the bottom to the top with ease (imported from here) But I noticed a few issues if I may be so bold; While I was trailing from the bottom to the top of the leap of death map, I saw the top of the windshield/roof area started to deform slowly over the course of the drive. Nearly 30 minutes in it looked like this: It looks like the roll cage and the bonnet also deforms slightly. The car was not otherwise damaged, and I had driven it in first and second gear with the mid range transfer case the whole time. I also noticed the car shakes a little, especially when using the 1st person camera inside the car and over the bonnet. A little bit similar to the first version of Gabesters Moonhawk, but not as violent. Also, how do I change the "muddy" texture to get a clean paintjob? I hope you take this as suggestions for improvement and not as whining (imported from here) Thanks for your contributions to this community
Thanks for your input. The dirt can be disabled in the materials.cs file for the vehicle. For every material entry, add in '//' before the line, that will comment out whatever is after it on that line. The roof is a new issue to me. Thanks for bringing it up, I got a couple issues to fix yet, the mesh stretching and this. I'll try to get an update out in a few days. As far as the shaking... which tires? I've ridden in a jeep with 35 inch mtr's and it shook pretty decent at low speeds.
The shaking was on the 35's and 40's. Haven't driven it for that long with the 44's. It was possible to drive the car with the inside and bonnet camera, but it shook to the point I was annoyed and switched to the chase camera As for the dirt materials, is it something like this? Code: singleton Material(JeepZJinterior_material){ mapTo = "JeepZJinterior-material"; diffuseColor[0] = "1.0 1.0 1.0 1"; diffuseColor[1] = "1.4 1.4 1.4 1"; diffuseMap[0] = "vehicles/DK_94_ZJ/ABC_94JeepZJ_Interior_d.dds"; [B][COLOR=#ff0000]//[/COLOR][/B]diffuseMap[1] = "vehicles/DK_94_ZJ/abc_94JeepZJ_interior_dirt.dds"; specular[0] = "0.5 0.5 0.5 1.5"; specularPower[0] = "50"; doubleSided = "0"; translucentBlendOp = "None"; }; Thanks
Also comment out diffusecolor[1] = "1.4 1.4 1.4 1"; And that should be good. You'll probably have to exit to the main menu or restart the game to see the change take effect.