If any of you guys including the creator wants to use any high performance torque curves based on engines that could fit in the pigeon. I give you permission to use the ones in my performance engine mod. It has 750, 1000 and 1300cc engines that are all high revving 3 cylinder engines made in automation.
Is it possible to make a mod that will put them in the engine selection menu for this specific Pigeon?. I'm ignorant on how to put them in.
If i get time, no promises, i've ben very lazy on the forums about creating stuff for people as i am in the last 2 weeks of year 11 and i have tests, assignments and exams coming up. Or i can teach you how to do it yourself if you want. The game gets much more enjoyable once you have some jbeam skills.
@mike94 - I haven't had a chance to play with this yet. I see that you're using a unique engine slot. Do you just need to relocate the stock engine or is it something else? It seems like using the stock Pigeon engines would make more sense. NodeOffset should take care of repositioning the area where the engine spawns. That would make your mod more broadly compatible with mod parts like the ones in CreasingCurve's mod.
If @mike94 wants i could just make the engines i have done compatible with this mod and he can include in the mod for people to use. It would literally take me less than half an hour. All i need to know is the slot name for this car and the node offsets if they have been changed or i could just copy the torque curves into the engine jbeam. That would take less than 10 minutes. EDIT: I'll just do it know because i'm bored. EdiT Numbah too: here is the file guys, it basically just adds the torque curves from my mod to the car. Nothing special, but it is fun having 180hp to the open diff of the pigeon. Does burnouts with ease. If anyone gets offended i can change the file name.
Why not just change his mod to use the normal slot? From my perspective your mod isn't the one that needs to be updated... you've already got complete engines, ready to go. The 4-wheeled Pigeon mod could simply take standard Pigeon engines. That's even less work and makes more sense. What if there were 8 different Pigeon mods... would you adapt your engine mod for each one or expect them to take normal engines?
mike94 updated Four-Wheeled Pigeon with a new update entry: 0.8 Powertrain Update Read the rest of this update entry...
mike94 updated Four-Wheeled Pigeon with a new update entry: Bugfix and cargo options Read the rest of this update entry...
is there any way for you to make this compatible with the sbr4 engine mod? than this already awesome mods would be the best!
Thanks for reporting the problem. I'll update this mod after the Satsuma convertible and Dove updates are ready.