[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Noted.

    I'll try upping the thresholds for breakage a little bit, see how it fares.
     
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  2. IIII RC IIII

    IIII RC IIII
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    Can you also reduce the amount of visible exhaust smoke? The amount the truck is spitting out now is unrealistic imo.
     
  3. Deleted member 160369

    Deleted member 160369
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    Already done.
     
  4. enjoyinorc6742

    enjoyinorc6742
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    unless if we get a diesel option
     
  5. IIII RC IIII

    IIII RC IIII
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    Ok cool :) Is it out on page 1?
     
  6. Deleted member 160369

    Deleted member 160369
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    No, not yet.
     
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  7. gameboy3800

    gameboy3800
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    i'm not sure whether to call myself lucky or not, but i haven't ever been able to get any radiator damage. should happen when you roll over forwards or something, with the end result looking something like this:
     
  8. Deleted member 160369

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    Radiator is in the back, and very difficult to damage. It's integral with the spaceframe, so it can't "break" but can deform, causing coolant leakage and reduced cooling efficiency.
    --- Post updated ---
    I'm going to upload an updated Grave Digger later, which will include all the new features implemented in the main mod (powertrain and wheels update, engine thermals, transport wheels, RII lights, tow hitch, flag, ...). While I was at it, I took the chance to tweak the damage thresholds for a few components in the suspension system (strengthening) and tone down the smoke effect coming out of the exhaust headers.

    Eventually, these changes might make their way to the main mod. Feedback very appreciated. :)
    --- Post updated ---
    Here it is. Test away and let me know! :)
     
  9. IIII RC IIII

    IIII RC IIII
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    Yay Grave Digger!
    --- Post updated ---
    Aw, you cant put goodyear tires on it. Oh well
     
  10. Max8Adam

    Max8Adam
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    Does this have the broken front clip or no?
     
  11. HumanTarget

    HumanTarget
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    No
     
  12. Max8Adam

    Max8Adam
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    Ok
     
  13. HumanTarget

    HumanTarget
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    Are one of the things that's stronger the flag? It feels like its harder to knock off, which I like. Actually can go off a jump without it flying off.
     
  14. Deleted member 160369

    Deleted member 160369
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    No, flags are literally ported over.
     
  15. HumanTarget

    HumanTarget
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    XD why does G.D's seem so much stronger?
    --- Post updated ---
    I like the new smoke. It's not as overwhelming.
     
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  16. Mark Colineri

    Mark Colineri
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    Very excited to try this strengthened truck, been working a lot on suspension tuning and trying to get the truck to land more like they actually do, but was breaking suspension parts way too easily.
     
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  17. Untouchable7809

    Untouchable7809
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    Dang, With the transport wheels it fits so good but the brakes, or whatever they are, are sticking out. anyway you can make them go away when you enable the transport wheels?
     

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    • 2017-02-09.png
  18. mydoomfest56

    mydoomfest56
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    is it me or is the truck easy to break
     
  19. Deleted member 160369

    Deleted member 160369
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    Known issue.

    Those are planetary hubs. They're just props - the central hub node would stick out of the wheel profile otherwise - so they have no actual functionality.

    Reference picture I used when I designed our transport wheels:



    Maybe I could try to make them stick out a little less, but that could potentially leave the hub node exposed.
     
  20. Untouchable7809

    Untouchable7809
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    ok, its not a big issue. its realistic so its ok. maybe you could have them selective?
     
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