Solved Jbeam instability problems

Discussion in 'Mod Support' started by bigcrazycarboy, Feb 9, 2017.

  1. bigcrazycarboy

    bigcrazycarboy
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    May 11, 2015
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    78
    Hey guys, so I decided to give Dummiesman's truck-to-jbeam converter a test. I know Gabester said he doesn't want his old mods from rigs of rods in beamng, but I was making this mod for personal use only, with no intent to post it on the forums at all. Anyways, the car I want to convert is his MV4. I've been having a problem with the Jbeam generated by his converter, and though most parts are right, there is oboviously a flaw I haven't caught yet. I was just wondering if somebody more experienced could look it over and give me a hand with it. I think it may have something to do with either the wheels or suspension - not quite sure which. The file's attached, if somebody could look it over and get back to me, that'd be amazing. Thanks,
    -bigcrazycarboy
     

    Attached Files:

    #1 bigcrazycarboy, Feb 9, 2017
    Last edited: Feb 10, 2017
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  2. bigcrazycarboy

    bigcrazycarboy
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    Any ideas? Even directing me to an article that could teach me to fix it would be great. I'd appreciate it if people without an intent of fixing it don't download the file, mostly for the sake of Gabester and myself.
     
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  3. synsol

    synsol
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    QA Lead
    BeamNG Team

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    Aug 4, 2013
    Messages:
    1,473
    These instabilities are caused in general by extreme values, it's very hard to see which one because the parts aren't separated here. I'll recommend you to adapt an existing jbeam to the mesh. Also, if you intend to not post it on forum it's a curious start here :/
     
  4. bigcrazycarboy

    bigcrazycarboy
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    May 11, 2015
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    I only created this post for support, not to advertise the car. Hence the name lacking "MV4" anywhere - so it doesn't attract clickbait. Anyways, is there a specific value that's like a tipping point, so to speak? If I search for any value above a number, what would that number be? Thanks for the input.
     
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