dynamic water physics???

Discussion in 'Ideas and Suggestions' started by jiangwei08, Feb 4, 2017.

  1. jiangwei08

    jiangwei08
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    maybe try adding some physics for water like splashes and etc. that could be turned off in settings (cause it'll be laggy at times.)

    Found my old thread..... gonna give some ideas and also to seek attention....
    ya know how when trucks go fast but no so fast in the water, the water will go up on the hood or to the grille, it'll kinda rise... it think that's cool. Another idea, what about water currents... you can go to any river and be staying at the same spot while the texture shows that water is moving.... you can say because the current is weak but driving up or down the current doesn't make any difference so yah... (does this sound like a rant? I hope not)
     
    #1 jiangwei08, Feb 4, 2017
    Last edited: Oct 18, 2017
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  2. Peter Beamo

    Peter Beamo
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    that's right!! i like water physics.....
    the game will looks aweome
     
  3. christianzee2002

    christianzee2002
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    That would cause unneeded lag
     
  4. Dr. Death

    Dr. Death
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    I dont think that's easy to simulate.
     
  5. fufsgfen

    fufsgfen
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    All of sudden I'm thinking about aquaplaning.
     
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  6. Slammington

    Slammington
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    You mean like Nvidia's Flex physics? Or just simple textures that appear in the air when you drive into water? Because the former is nearly impossible and would reduce the game to a stuttering mess.
     
  7. FISHBREAD

    FISHBREAD
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    Not for weak computers!
     
  8. jiangwei08

    jiangwei08
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    yep
     
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  9. stbest95

    stbest95
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    all we need is a generic particle effect simulating a splash when the cars hit water/drive through it - that would look good enough and not cost much performance.
    every game that has water in it has done this for at least the last 15 years.
     
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  10. Funky7Monkey

    Funky7Monkey
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    This isn't possible using CPU based physics. It would be much too slow.
     
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  11. RobertGracie

    RobertGracie
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    Would it need a GPU physics or something to get it rolling or something idk just guessing....but seriously in all to the OP here its not possible
     
  12. NistingurA

    NistingurA
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    It´s a matter of time.
    How long in a cars life do you go reverse ? May sound stupid but it´s actually a quite good example.

    How often do you drive your cars into water during your gameplay of the game ?

    when you think of it, it´s the same question.
     
  13. fivedollarlamp

    fivedollarlamp
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    See the particle suggestions thread!
     
  14. Dr. Death

    Dr. Death
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    in my end, getting cars into the water is something that happens quite a lot.
     
  15. fanboyjj

    fanboyjj
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    Do you want lag?
     
  16. atv_123

    atv_123
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    I think the furthest it should ever be pushed with today's (and for a while even tomorrow's) technology is the kind of water that SpinTires uses... Thats some pretty good water that isn't too awfully bad on performance.
     
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  17. Ghost187

    Ghost187
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    the flat waterplanes on ETK have splash particels using the groundpartice system...
    using those on the surfaces of waterblocks and deeper waterplanes would take a totally different technical approach.
    but its something im interessted in since ever.
     
  18. Burnside_Burnside

    Burnside_Burnside
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    how about when you drive into water a splashing texture appears on the water like the texture in rigs of rods. it wouldn't very CPU hungry.
     
  19. SkinnierSteve

    SkinnierSteve
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    100% agreed. If spintires can do it, why can't beamng do it? Or more simple dynamic water physics like gta v or watch dogs 2 would not be too bad either. I prefer spintires water though.
     
  20. christianzee2002

    christianzee2002
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    Because beamNG depends on ur cpu to calculate everything. And stupid water isn't going to help..
     
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