New powertrain system makes vehicle creation much easier because there aren´t such instability problems as there were before. Case 1455 is nearly done, just few small things to finish. Dozer has now proper powertrain, but It still doesn´t steer. It should have independent brakes for each track, but i don´t know how to do that.
Have one track with only regular brake and one with only parking brake? i think that may be possible. You may even be able to set custom keys, though im not sure.
I havn't made too much progress with my new sandstorm because I was working on my new apex. It does drive more realistically than the original. Spoiler: Bonus message Fun fact about me, I have been using my blobby engine in my mods since my very first mod which is the original sandstorm. I know what you are thinking, I could model a new engine but I just don't know how to model it properly since I don't know what an engine looks like (pictures of it don't help me at all), so I am sticking with this one sadly. I call it the Vblob. Now you know why I hide the engine on some models.
You might be able to abuse the ESP system, since that uses brakes to correct steering rate to the desired steering rate (steering wheel position)!
I think tracks are run by hydraulic motors and braking happens by reversing with hydraulic motor (I'm not 100% certain of this vehicle though). It might be highly complicated to create script (custom vehicle controller?) that would put gear to first or reverse based on velocity, user throttle would ask certain velocity like cruise control and turning would then modify velocity of left or right track so that full turn would be *-1 (inverted) 50% turn right would be 0 velocity for right track and so on. Problem with slidenode based tracked vehicle in ror, in my opinion was that it did brake with track, while in reality you get to rotate tracks to opposing directions which allow you to turn on spot. All of that might be not even possible, but I'm throwing idea to air just in case some curious mind wants to explore what can be done. Anyone could point me lua for dummies or be a tutor? I know C# somewhat, but would like to get into scripting to make funny and mostly improbable things possible. I have no idea how to even begin attempting what I described there, but would like to try, no matter if it is impossible or not
You are right. That would deffinitely need some scripting, but I have no idea how to do that. Anyways, I think @Narwhal ´s idea best soulution for it. OT: jbeam
Honestly my advice would be to dive into it, take a look at the base content lua files and have a go. If you know C# you will have a pretty good base understanding of how both Lua and JavaScript work.
One of your ugly cars. jkjk. The FOV on the cars that you make are quite horrible IMO. If you could make the FOV the same as the official cars. Perfect mod.
I'll keep that in mind and put it in my upcoming mod. I never used first person view at all in any games so I didn't know the FOV is different.