Since my buggy thread has been closed without any explanation, I'll post this here.. Lowpoly seat, all pretty with its diffuse, normal and specular map
Woah, that's looking extremely good. Did you bake the normals from an high poly version of it? Sent from my Nexus 4 with Tapatalk 2
Since we are on a car-physics-game forum, i dare to let this out of me.. : With a bigger handle, it "HANDLES" better Hahaha, utterly crappy joke, but hey, i just couldnt resist
Rendertest of my first proper Model. Even 50% of beams are done, but it's sadly to time wasting to continue:
if i got time i`d love to make a interior, a basic one tho... and to having plans on importing it to beamng, maybe later, now im super busy with university and i heard that is not easy to import cars tho the game
Nothing I really created, except for the engine lift, but I was just playing around in 3ds max. (I have no idea how to properly render something though)
I've Made a lot of stuff but only really modeled one vehicle. I hope the post isn't too long. rims and tires by me:
First Blender model. I need advice because I've fallen in love with modeling and want to do something with it, probably career-wise. So please tell me how I'm doing?
That's actually very good for a first model. Could use some work here and there (mostly on the taillights/front bumper), but it's a great start
going to build this later today. sketchup is terrible I know and it really pissed me off while I was using it.
I'm definitely no experienced car modeler but here is some stuff I've made. (imported from here) (imported from here) (imported from here) Guess the cars