You may want to consider hiring someone to handle PR related things. I'm suggesting this because of the recent confusion with the blog post mentioning of the switch to Torque3D. We have been hearing about how great CryEngine 3 is for months now, all the cool things we can do with it, watched all the amazing videos of cars smashing that was made with it and now you tell us in a quick vague post that your using another engine and post a 3 minute bore fest of a a truck driving around and tell us it's better... Since you basically took every video posted to date and made there relevance non-existent you should have, at the very least, posted a video showing cars being smashed, you know, the hole point of the software.
Everything demonstrated in the previous videos still applies. The physics are exactly the same. The only difference is that they're rendered in Torque3D instead of CryEngine. The impressive destruction has absolutely nothing to do with any functionality that comes with CryEngine. And I fail to understand how the recent blog post was confusing. We made it pretty clear that we switched from CryEngine to Torque3D.
Thanks you that's very helpful and I'm glad to hear this. It would have been better to read this in the original post though. My point, that your missing, is maybe edit your original post on the front page to be more complete in it's explanation of the switch. You would think after answering the some 3 questions a million times would make this a no brainer fcor you but maybe you like repeating yourself. And since your having trouble understanding why it was confusing I would point out the 11 pages of reply's in the Torque3D post mostly of people trying to understand your original post asking for it to be explained better.
Is it really that important to you as to why they have switched? It doesn't affect the product that you may eventually buy in any way whatsoever.
It really costs that much huh...well anyway, Gabe said that the reason for the change was that it's open source as well as it 'runs much faster' in torque 3d - - - Updated - - - The last video looks much better than the first you know like driving video, watch them in 1080 to compare
If you go back through the blogs and screenshots you can almost pinpoint when they switched from cry-engine to Torque3D. When LJFhutch released his blog 'First map - Abandoned Industrial Site' you can tell that the graphics don't belong to cry-engine anymore. There's a distinct lack of oppressive bloom in those screenshots. that said, I don't know how you could make their recent news blog any more clear. but the point of the software is to simulate physics and deformable objects, not smash cars. Smashing cars is a fairly good way to show the physics off, but so is driving one.
They still could have ended on a high note by dropping a piano on it at the end But i liked the video, it was nice to watch and showed off a few things with the new graphics, it would have been nice to know of the switch earlier but i am sure they had there reasons.