WIP Beta released Whalefred's Wooly Island 1.3

An experiment in knitting video games

  1. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
    CraftyMutt submitted a new resource:

    Whalefred's Wooly World - An experiment in knitting video games

    Read more about this resource...
     
    • Like Like x 2
  2. flexbodys r #1

    flexbodys r #1
    Expand Collapse

    Joined:
    Jun 10, 2014
    Messages:
    45
    Looks like the perfect place to test out karts if anyone makes one :D VERY reminiscent of Mario kart
     
  3. Taza

    Taza
    Expand Collapse

    Joined:
    Nov 8, 2015
    Messages:
    1,333
    It's pretty nice! :D
    The tree leaves could use mipmaps so they would look better from far away.
     
  4. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
    Yeah, the auto-generation of mipmaps hasn't worked out quite as nice (or at all) as I'd like but it's on my list for improvements. Thanks for checking it out
    Edit: made some improvements, and there should be an update soon with this and other fixes
     
    #4 CraftyMutt, Mar 11, 2017
    Last edited: Mar 11, 2017
  5. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    We need to get deformable terrain and scenery in BeamNG, only thing holding back the wool in my mind.

    Any possibilities of a wooden reskin in the future? Looking at the map, it seems like it'd be perfect for a bunch of 2x4s and wooden blocks as well. It's fun as hell to play on. Just couldn't get that out of my head when I was driving around the place.
     
  6. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
    I was thinking the whole time I was making it I wish I could make it actually somewhat squishy! For now it's stuck to just being visually wooly.
    Doing a re-skin would be pretty simple so I've put it on my list of ideas (but you can never tell which ones I might get round to!)
     
  7. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    On the squishable scenery front, that's waiting for freezable jbeams for it to be feasible FPS wise. (Which might be in the works? Don't quote me on that) Large deformable objects have been made in BeamNG, but the quantity you need would be hell on FPS.

    Check out the inflated mat prop for some ideas, it's using the air pressure simulation, but it might be just right on a small scale for how you would want the wool to behave.
     
  8. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
  9. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
  10. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
    I think there was a nice style to the first whale, but technically speaking the model was an absolute mess since it was the second thing I ever tried to make in blender! I'm getting the hang of it now though
     
    • Like Like x 1
  11. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
  12. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
  13. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
    CraftyMutt updated Whalefred's Wooly World with a new update entry:

    Level not visible in BeamNG

    Read the rest of this update entry...
     
  14. CraftyMutt

    CraftyMutt
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    12
  15. ZoliGamesHD

    ZoliGamesHD
    Expand Collapse

    Joined:
    Nov 27, 2016
    Messages:
    17
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice