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SpawnSphere Bug!!!

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by gmaksi83, Nov 10, 2013.

  1. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    351
  2. TomWis97

    TomWis97
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    Joined:
    Aug 13, 2013
    Messages:
    21
    It's not only the spawn sphere. When attempting to rotate a car (pause physics, open world editor, select car, rotate), the same thing happens. It looks like the vehicle is rotated, but when opening a debug mode where you see the wire frame, you'll see that the wire frame isn't rotated, and the game just uses the wire frame orientation for physics.
     
  3. gmaksi83

    gmaksi83
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    Aug 5, 2013
    Messages:
    351
    very true, you're right. I hope the devs solve the problems quickly.
     
  4. Chernobyl

    Chernobyl
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    Aug 26, 2013
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    It can get annoying but remember this is still in Beta form so give them some leeway
     
  5. jordanpuma

    jordanpuma
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    Aug 10, 2012
    Messages:
    110
    i thought it was still alpha.
     
  6. Chernobyl

    Chernobyl
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    ooops meant that
     
  7. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    This bug has been known about for a year; it is *very* difficult to fix from a math point of view. We will fix it eventually. For now, just don't rotate the vehicle entity or spawn sphere.
     
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