Miramar engines and adjustable suspensions would make this a great little race car xD a V8 with superchargers would also be appreciated for me to make a gasser styled drag car and last but not least a rear wide body... ...and rear engine options... damn I have so many ideas for this little amazing car
If you can, make either an Missan (suggested parody name for Nissan) R32,3,or 4, or make a Satsuma 280ZX (the car I own.)
If there is one word to describe this mod, here's what I would say: awesome. From a high-quality model to a close attention on details and an excellent JBeam, all of the hard work can be seen. (It's no surprise that this mod is inspired by a Datsun.) Though deformation is a bit too strong for a relatively old vehicle, that issue is overshadowed by the amazing quality of this mod. Another thing to point out - the name "Satsuma" reminded me of a vehicle with the same name from a Finnish game called My Summer Car. Surprisingly, that vehicle is also based on a Datsun, albeit inspired by a different model. Overall, nice job on this mod, and I hope you can continue to work on high-quality mods similar to this!
I found the Nurburgring Nordschleife map hidden in my mods folder and tested my Satsuma and few other cars. The map works fine on the latest 0.8.0.1 version despite being many years old. I tried to find it from the forums and put a link here, but the thread is unfortunately deleted. You can still find the map from Russian modding sites. Here are some times I got using Xbox 360 controller and 0-100 app as a timer. The Satsuma 1200 is pretty fast for it's engine power. It takes only about a minute longer to complete a lap compared to Miramar, despite it having twice the power and torque. Spoiler Satsuma 1200 Sedan 12:51 Satsuma 1000 Sedan 14:44. Could have been better, but I hit one of the many tire-breaking holes scattered around the track. Ibishu Miramar Base Manual 11:47 ETK I 2400 Manual 10:27 Burnside Special V8 Manual 11:36
The front grille is not bending it always protects its solid shape. Other than that, this is excellent and very high quality mod. This is close to official cars quality.
i'm gonna guess you got inspiration for the name from My Summer Car right? looks like an awesome mod, can't wait to try it.....if i don't get sucked back into the game i mentioned
Hi What software you used to model your mod? to assemble models parts into whole vehicle? and how did you created the jbeam? I am especially interested in the 3D software you used to model this mod! Also how did you make round smooth corners for the car?
The ETK I6 engine looks way too big to propely fit in the Satsuma engine bay. I'll make the proper Nissan L16 engine with turbo and intercooler later. I'm using Zmodeler 3 for modeling parts. It's difficult to model very round parts of the mesh but looking at the reference pics and the blueprints and tweaking the corners according to them will do the trick. The "Calculate Normals" -tool is pretty good for making smooth surfaces automatically. I don't know if it's possible to adjust normals manually. When I'm finished in Zmodeler, I export the parts in .obj format and then I import the obj. file to Blender. Blender is very good program to adjust some things like prop local axes and it can export the model in .dae format. I personally found Blender very difficult for modeling and I don't even know how to make textures show up on the mesh. The Zmodeler 3 also has .dae exporter, but the dae. exported by it is somehow corrupted and BeamNG doesn't support it nor it can be imported to Blender. The jbeam is the hardest part of the mod. I started by modeling a very low poly mesh for every separate part in Zmodeler and exported them in .obj format. Then I used the Masa's Node Beam Editor, which comes with the game. The "Import nodes and beams from OBJ" -tool can convert the mesh into nodes and beams and is very useful for making nodes, though you may want to add beams by hand, because the tool produces many duplicated beams. I looked at the jbeams of original vehicles and adjusted the "beamSpring" and "beamDamp" values roughly according to original vehicles. It's not very difficult to make the jbeam, but tweaking it's rigidity and deformation takes lots of time. Also, the weight of the nodes greatly affect how many and how stiff beams can attach to it. The Satsuma's real-life counterpart is a heavy car for it's size, but it was still hard to keep the weight under 930 kg. It's easier to make the structure with only main shape beams, test it in game and add rigidifying beams if necessary. If you make the whole structure complete before testing, it can explode and pause the physics on spawn and it's harder to find out what part causes it.
this is awesome being a datsun guy and owning a 1968 datsun 1000 this is the next best thing. thank you for all your work
actually, the only issue is the battery and the blue pump thing up against the firewall. other than that, it fits surprisingly well (though yes, the intercooler is hanging a mile out.) also, what do you think about the oil cooler on the side?
It's scaled rather weird, well not weird but it looks rather big in the side of the pick-up. Or is this the realistic scale. Ja btw hienoo nähä täällä muitaki suomalaisia