Released Ford F250 (2004)

Discussion in 'Land' started by Ky, Nov 7, 2013.

  1. Ky

    Ky
    Expand Collapse

    Joined:
    Oct 11, 2013
    Messages:
    345
    I think I'm going to add the option to put boxes and things in the back of the truck, using simple geometries and basic jbeam files!

    I like this idea and if anyone else wants to go for it, go for it!
     
  2. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    getting a crash when i try to load the f250, something to do with the taillights.
     
  3. Bullinator30

    Bullinator30
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    58
    Just re-download the truck, and delete the old file.
     
  4. Ky

    Ky
    Expand Collapse

    Joined:
    Oct 11, 2013
    Messages:
    345
    Notice:

    I've had a significant loss in my family.

    I was very close to my grandmother when she passed from a stroke today.

    Progress may be very slow in the next week or so.

    I apologize.
     
  5. SleepyPickup

    SleepyPickup
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    441
    I lost my grandfather 2 weeks ago, no warning at all.

    I'm very sorry for your loss, best wishes to you and your family.
     
  6. moosedks

    moosedks
    Expand Collapse

    Joined:
    Nov 4, 2012
    Messages:
    1,113
    That's fine dude don't worry about the lack of updates. You've gotten more done than most people who post "WIP" threads anyway.
     
  7. FreddyJones

    FreddyJones
    Expand Collapse

    Joined:
    May 2, 2013
    Messages:
    102
    No need to apologize! Sorry for your loss.
     
  8. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,887
    It's fine. I know how it is. You can take leave for as long as you want.
     
  9. Chernobyl

    Chernobyl
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    629
    good car nice physics
     
  10. 98chevyz71

    98chevyz71
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    68
    That Sucks man, Im sorry to hear about your loss. Your family is in my prayers.
     
  11. Ky

    Ky
    Expand Collapse

    Joined:
    Oct 11, 2013
    Messages:
    345
    Thanks to you all for your support!

    I'm feeling much better today after visiting my school friends and crying all of yesterday
    And I've made some significant progress to the truck as well...

    I've:
    Redone the colors and materials
    Added roof lights
    Added door handles
    Added a model for some boxes in the back (if anyone wants to make a jbeam for them, please go on ahead)
    ----
    Fixed that one window
    improved handling and performance physics
    and edited some files and things which I can't remember

    Here's the new color scheme:

    BeamNG 2013-11-11 16-00-53-20.jpg

    Download
     
    #51 Ky, Nov 11, 2013
    Last edited: Nov 11, 2013
  12. D4v314

    D4v314
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    11
    Very nice job, love driving it around and to crash it! Making a lot of progress. :)

    Also, sorry for your loss, just take your time on it.
     
  13. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Whoa... dang.
    Sorry to hear that man :( (Also, sorry for such a late post)

    And, like some others said, it's ok if progress is slower now.

    Speaking of progress: sorry, I didn't get to work on fixing the UV maps yet :( Had a few essays to write (Saturday was consumed by history, Sunday by science/math and Monday by English. And some procrastination, I have to admit :eek:)
    Also, the latest update looks great! This is really getting good! :D

    I'm noticing two problems at this point, though. Just wanted to point these out:
    1. Tailgate is really floppy
    2. Gauge textures are missing
     
  14. Unhipclown420

    Unhipclown420
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    3
    I usually do not post on the forums but couldnt pass it up this time. Very Nice vehicle. Have used it since it was labeled as being a Gavril.

    Some things i've noticed so far:

    Like Classic has pointed out, the tailgate is floppy.

    On occasion, the front suspension acts like you're constantly running over offset suspension testing bumps when it is flat ground.

    The right side(if I turn right) and the left side(if I turn left) set of rims tend to deform like I went curb hopping when I take sharp turns at 40 MPH+


    Over-all though, Great truck. Has provided countless laughs when smashing it into stuff. :D
     
  15. Lumberjack007

    Lumberjack007
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    10
    With all the work the community did after initial release, and all the ideas and improvments, heres one thing I noticed that was done really well. The damn thing doesn't fish tail. It does exactly what most cars are designed to do, and that's understeer passed the limit. Just something that impressed me. Great truck, I love watching it get F-ound O-n R-oad D-ead lol:D
     
  16. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,887
    Re: Gavril X250 Uber Duty

    This has come so far. :3
     
  17. SkritCraft

    SkritCraft
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    338
    The desruction is okay, not beautiful, but okay :p
    The front is ugly :(
    I miss a engine with alot of power :p

    sry for the loss :(

    - - - Updated - - -

    I found a bug. I don't know what the hell happend there :D
    At the front right fender :D
    BeamNG 2013-11-12 16-38-42-23.jpg
     
  18. moosedks

    moosedks
    Expand Collapse

    Joined:
    Nov 4, 2012
    Messages:
    1,113
    theres a couple nodes that like to fly away for some reason
     
  19. Chernobyl

    Chernobyl
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    629
    Great mod its nice to have some real cars
    ;)
     
  20. kinney911

    kinney911
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    12
    Terribly sorry for your loss ky13harbor9. I lost my grandmother last december, so I can empathise a bit.

    The truck is fantastic, and though the steering and front suspension appear a bit wonky as far as camber is concerned, it handles very nicely. The only thing I noticed is how weak the uphill/offroad performance was. I studied it for a bit, and it looked like your front differential wasn't really a differential. In the Front suspension file (pickup_suspension_F_offroad.jbeam), you missed a line defining the engine-related parameters for the differential. If you change
    Code:
    "differentials": [            ["wheelName1",     "wheelName2", "type", "state", "closedTorque", "engineTorqueCoef"],
                ["FL","FR", "lsd", "closed", 1000, 1]
        ],
         "beams": [
              ["id1:", "id2:"],
              {"optional":true}, ...
    to
    Code:
    "differentials": [            ["wheelName1",     "wheelName2", "type", "state", "closedTorque", "engineTorqueCoef"],
                ["FL","FR", "lsd", "closed", 1000, 1]
        ],
        "engine":{
            "differential":6.34
            "axleFriction":14
            },
        "beams": [
              ["id1:", "id2:"],
              {"optional":true},...
    The differential will function as it should, making offroad performance pretty fantastic. The rear wheels occasionally collapse, but that seems to be a flaw with the game.

    Once again, fantastic work. I can't model worth shit, so your efforts are greatly appreciated.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice