WIP Beta released FR17 (2018 update) 1.4.1

Super fast, super advanced racing car

  1. The Green Hell

    The Green Hell
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    Does this car have KERS?
     
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  2. Paandi

    Paandi
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    it will be done soon
     
  3. Raider

    Raider
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    I tried to add this, but i think is impossible at this moment to put it in game
     
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  4. -FreAkY-

    -FreAkY-
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    Don't worry mate , it's great as it is , no need for KERS or any extra features ( maybe except for DRS :D ) Just can't wait for release , I've got plenty of tracks prepared for tests :cool:
     
  5. The Shotty

    The Shotty
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    I think all KERS does is adds a number of horsepower to the car for a few seconds. It might be possible to make a LUA script that can increase the power output for a few seconds, but i'm not sure.
     
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  6. -FreAkY-

    -FreAkY-
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    Nice to hear :D
     
  7. wrinkle345

    wrinkle345
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    I've never coded anything substantial in beam, so don't take my word on this.

    Perhaps what can happen for this, since the devs said it is possible, you can have two "engines" in the jbeam; the mainEngine and the kersEngine (which is a bit more powerful). Then a a custom input binding could swap between the engines while a custom lua script can manage the timer (since KERS isn't permanent... I think) and/or positions for it to activate.

    Now, I don't know the specifics of the code, but I'm pretty sure that if you do manage to find someone fluent in lua, it could be rigged up.
     
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  8. Raider

    Raider
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  9. Persall

    Persall
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    Wow, our opinion is so important for you :oops:
    Respect to you!
    P.:S *still waiting... *
     
  10. bytx

    bytx
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    If anyone isn't hyped I don't know how to help :D
     
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  11. Raider

    Raider
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    The problem right now is balance of the car. It's really hard to find the golden middle.
    1n2j7k.gif
     
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  12. alex21212121

    alex21212121
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    The way it crashes is looking good!

    I think its better to have a slightly oversteery car than one that understeers, makes it more fun to drive too!
     
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  13. j2305432

    j2305432
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    I think the primary focus of this mod should be realism
     
  14. welshtoast

    welshtoast
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    I spot a colored helmet! Part of Stig`s UV-Map or car UV map?
     
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  15. C747

    C747
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  16. Fuzzwad

    Fuzzwad
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    I'm so hyped for this. Some feedback on the questions though, some of them (specifically the ones about downforce) sound to me like you'd need to have driven it to aanswer the question accurately. Maybe it's just me, I don't know. But still, props to you for even having this, the fact that our opinions matter is really quite neat. Thanks!
     
  17. franchox 007

    franchox 007
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    im really hyped wit this proyect this is awesome really you are the best and so are those who got involved in this project !!!
    --- Post updated ---
    really,thanks
     
  18. Matchbox201

    Matchbox201
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    Hmm.. well the FR16 is one of the vehicles I've added 'Nitrous Oxide' support to... (unrealistic I know, but a heck of a lot fun :cool:)
    I think it could eventually be tuned to simulate KERS.
     
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  19. -FreAkY-

    -FreAkY-
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    Am I the only one who checks this thread at least 3 times a day ?;)
     
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  20. Kcool_Turbo

    Kcool_Turbo
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    Feb 3, 2017
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    No youre not the only one :D
     
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