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'Developer Section' Response Thread

Discussion in 'General Discussion' started by iheartmods, May 3, 2016.

  1. crazikyle

    crazikyle
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    Of course, but that guardrail looks unnecessary. At least in Utah, there are guardrails on turns with dropoffs, but it's just a field behind that guardrail.
     
    • Agree Agree x 1
  2. skodakenner

    skodakenner
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    i really think italy is a good for touge like drifting because of the narrow hill streets
     
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  3. TripleAye

    TripleAye
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    Disagree, I like them. Crashing in of itself tends to bore me these days. It's not really why I play. I prefer satisfaction that comes from tapping those rails while drifting those wonderful roads, but to each their own.
     
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  4. DOUGL4S1

    DOUGL4S1
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    I think it will be amazing for Rally/Hillclimb.
     
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  5. Spec Racer Z

    Spec Racer Z
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    That's a little premature. It's one guardrail on only one side of one turn. Not much to make a judgement off of I think.

    Still, this is the first generally encompassing European map with different infrastructure practices, so the hill passes will likely be windier and much more heavily built with rails and walls compared to the Utah region (I question that you'll actually slide smoothly against the stone walls as they look intentionally more jagged), and the countryside areas will be what you're looking for. Also, Utah has more artificial barriers than either Small Island, ECA or Jungle Rock Island I'm pretty sure. Calling trees artificial walls seems a bit strange.

    PS, I personally like having the possibility to salvage a wall crash when racing, and there's an element of rarity to launching over the wall in unlucky crashes, but, preferences.
     
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  6. fufsgfen

    fufsgfen
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    It's probably that someone has crashed to those trees. That is how guardrails are placed, first something happens and after that problem is 'fixed' by lowering speed limit and possibly, but not necessarily, placing guardrails or something other things, or maybe even trees are removed.

    It does not matter if one that crashed was heavily drunk and drove over 100mph, still speed limit will be decreased and possibly guardrail installed.

    So I call it realistic.
     
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  7. coolusername

    coolusername
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    just noticed this, a delete button for posts in hopper thread
    Unbenannt.png
     
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  8. ktheminecraftfan

    ktheminecraftfan
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    How much of the update is completed as I would really like to see it around good Friday as if it takes longer the game looses interest from players.
     
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  9. fufsgfen

    fufsgfen
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  10. Spec Racer Z

    Spec Racer Z
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    Averaging the first two versions and the two most recent versions, that's a 55.43% increase in physics performance. I'm struggling to process just how much better that will play, but I'm pretty sure that will be the biggest performance jump to ever happen between updates if it holds true across most computers. Edit: Almost didn't notice he posted the numbers for a laptop as well. The improvement on that is an even better 61%.
     
    #749 Spec Racer Z, Apr 13, 2017
    Last edited: Apr 13, 2017
    • Agree Agree x 5
  11. Skivster

    Skivster
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    This is awesome. I sadly have a crappy i3 Haswell Refresh CPU, and I wonder how much better my game will be. I hope for a 20% increase maybe.. That would be neat.
     
  12. Rolph

    Rolph
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  13. Taza

    Taza
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    I have not been that interested in the new update, but performance improvement seems very nice. I wonder if there's still much to optimize? Either way, this is bananas.
     
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  14. enjoyinorc6742

    enjoyinorc6742
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    so you aren't interested in either the Hopper or the Quad Cab D-series?
     
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  15. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    A couple of weeks ago I hit over 200mbeam/s,need to try to replicate that now :)
     
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  16. j2305432

    j2305432
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    + who knows, maybe even in WCUSA
     
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  17. Spec Racer Z

    Spec Racer Z
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    I bet that must be either one powerful/OC'd processor or something beyond a quad core. Diamond Robotnik's Mean Beam Machine.
     
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  18. Taza

    Taza
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    Not really, I bet they will be awesome, but even now I don't have the time to play with all the cars. However, 200+ mbeam/s sounds really good. I also wonder if this means that FX series is good enough for beamng in the future? Possibly?
     
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  19. NoxiousFumes

    NoxiousFumes
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    We can dream.
     
  20. fufsgfen

    fufsgfen
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    So for example from 6 cars to 9 cars roughly, maybe even more?

    I guess they have to focus GFX side to get all of that performance improvements from physics to use, or then more physics stuff could be added.
     
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    • Agree Agree x 1
  21. Latios Jeff

    Latios Jeff
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    Right now... my APU (yes... an amd a10 APU) can only handle 2 moving cars at most in realtime with the current version of Beamng we have, and then adding that third car drops my frames just below 20 fps which I've heard is slower than realtime.

    I wonder my these performance improvements are gonna look on an a10? only time will tell, since I have no plans on doing any computer upgrades.
     
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