1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.30 Bug Reporting thread
    Solutions and more information may already be available.

What mods dont work after this update?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Valkyrie 2.0, Apr 15, 2017.

  1. Valkyrie 2.0

    Valkyrie 2.0
    Expand Collapse

    Joined:
    Feb 25, 2017
    Messages:
    18
    Beamng works correctly but when i open the vechicle spawner menu it only shows ,,download more,,
    I know its some mod issue because when i deactivate all the mods it works.
    Does anyone know what mod does that?
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    You will have to walk through all your mods to find out.

    Go to Documents/BeamNG.Drive/mods and send your db.json file.
    Also the beamng.log file in Documents/BeamNG.Drive, could be useful.

    If you manage to find which one is doing that, please let us know.
     
  3. Valkyrie 2.0

    Valkyrie 2.0
    Expand Collapse

    Joined:
    Feb 25, 2017
    Messages:
    18
    ok, i will work on that. here is the db.json file but i couldn't find the beamng.log file
    --- Post updated ---
    nevermind, i found the beamng log file
     

    Attached Files:

  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Thanks.
    Could you please send the 'beamng.log' after you replicate the issue (ie. open the vehicle selector, it should appear empty as you said, then send the log).
     
  5. Popomi

    Popomi
    Expand Collapse

    Joined:
    Apr 15, 2017
    Messages:
    1
    Hello,

    Today I downloaded a mod for the B-25 Mitchelle but when I tried to use it the plane was not moving, I tried everything like changing the controls but still nothing worked. After sometime a notification appeared and it sais " Hold V to turn on the engine" so I did it but still nothing worked

    Their was also an error saying : Uncaught ReferenceError: nan is not defined

    I hope I gave you enough information to help me

    Thank you
     
  6. CHEESE!

    CHEESE!
    Expand Collapse

    Joined:
    Jan 17, 2016
    Messages:
    22
    Sadly, I think you may have to wait for an update to that mod. I have not been able to make it work for a while.:(
     
  7. Valkyrie 2.0

    Valkyrie 2.0
    Expand Collapse

    Joined:
    Feb 25, 2017
    Messages:
    18
    okay, i will send you all 3 beamng.log files
    --- Post updated ---
    And here it gets weird... i loaded every mod one by one and checked the vechicle section after turning on mods( i mean, when i tunred mod A, i checked the vechicle section, when i loaded mod B, i checked the vechicle section etc.) and when no more mods were left it was still working correctly. When i launch the game once again its empty again...
     

    Attached Files:

  8. General Sergal

    General Sergal
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    67
    i have this issle too
     

    Attached Files:

  9. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Uhm, a lot of errors coming from some mods, but minor things.
    Those do not caused that issue over there :\
    Are all your mods installed in Documents/BeamNG.Drive/mods?

    I'd suggest to enable them in group of 5-10, until you find which one causes that.
    It would be of great help to identify which one is doing this.

    EDIT- Will crosscheck your mods, maybe we can find which one is doing this.
     
  10. General Sergal

    General Sergal
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    67
    when turn all mods off - all works fine, but after turn all on - works worse
    --- Post updated ---
    all mods installed into \Documents\BeamNG.drive\mods
     
  11. Valkyrie 2.0

    Valkyrie 2.0
    Expand Collapse

    Joined:
    Feb 25, 2017
    Messages:
    18
    not all of the mods, i will move those to the mods folder
     
  12. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Remove the ones that are not in the mods folder for now.
    And see if the problem persists.
    If yes, then it means one of the mods in that folder is doing that.
    We are still crosschecking the two db.json we got (One of the mod you both have is the cause)
     
  13. Valkyrie 2.0

    Valkyrie 2.0
    Expand Collapse

    Joined:
    Feb 25, 2017
    Messages:
    18
    i removed them but the vechicle section still glitches
     
  14. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    I checked pretty much all of the mods the db.json file says (It only reports mods from the MODS folder).
    None of them caused issue on my end (apart small problems, but no empty vehicle selector).

    Can you take a screenshot?
    Also, press CTRL+U and go to the CONSOLE tab. Take a screenshot of it too.

    Send both.

    EDIT- Also, pick the 'cefrenderer.log' file in Documents/BeamNG.Drive, could be useful..

    By the way, thanks for helping :)
     
  15. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    FYI, BNSE
    https://www.beamng.com/resources/bnse.920/
    Appears to break everything majorly.

    Caused some issues for me. Made it so I couldn't spawn any vehicles in. Figured others might wanna know too.

    I know it isn't really the proper format, but I've already removed the mod, forgot to take screenshots and such.
     
  16. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Thanks.
    That mod is not present in the db.json of the users above, so I'd exclude it being the cause (in this case)
     
  17. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    Aight. Probably should be added to the feedback thread though, seemed to break things in a similar manner to the more features mod.
     
  18. General Sergal

    General Sergal
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    67
  19. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Wait, is that only the Garage mode, or the vehicle selector too?
     
  20. General Sergal

    General Sergal
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    67
    Garage mode + vehine selector
    hmm
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice