Preparing for rush of snow maps now that new mud system should work well as a sinking stucking snow, those shadows of palm leaves are kinda nice contrast to snow plow
BeamNG has completely new mud system now you should have now possibility to make much more realistic mud, sand, snow, etc. Goosah explains about it here https://www.beamng.com/threads/my-idea-of-more-realistic-snow-for-a-map.38731/ Look for shearStrength in Devblog for short bits of info. I really like new hopper, it has pretty rear light glow
What are your post.fx settings, and would you mind sharing? That looks really good. OT: New update on the Fox will probably be coming by friday. More aftermarket parts (For sure) , maybe some interior bits if I get motivation to finish it (not that likely, got alot of shit going on, small parts just get done in my spare time), more jbeam cleanup, and maybe another radio station.
Actually, I'm lazy, so instead of learning how to screw around with the Post FX settings, I just use the Windows 10 filters! The particular one I'm using for most of my photos is Sauna. Also, I'm loving the Fox! Repost
Golden Eagle version of the hopper. I just replaced the default splat skin because I failed. But still looks nice with some color tweaking