omg... Thank you very much for telling me that. i never even payed attention to that lmaoo The wheel itself isnt that high poly. the threads are I think ill need to do something about that....
It might be interesting experiment to jbeam that thread, might kill a computer, but what other things might happen? There was some info about jbeaming paddle tires in snow thread https://www.beamng.com/threads/my-idea-of-more-realistic-snow-for-a-map.38731/ I doubt that it would really be useful at all, but anyone crazy enough to do experimenting there are some interesting bits by Goosah and Darren.
Call me Tdev, because I've been delaying this update for nearly a week, but soon to come for the Fox, Rally update.
if you open the .blend1 file in blender. a .blendX (X = a number) is a older version of the last save that you did. aka a backup file.
Working on these for a completely unrelated project, but looking at the astonishing lack of high-quality trackage in BeamNG, I may just decide to bring these over to here too. Edit: but only if there is enough interest and people willing to help me through the process, since I know squat about mod creation in BeamNG.
woa. very interesting. i might try this out. thanks for linking me this thread. i didnt even know this.
your username doesnt really fit in that situation lol aaand, miramar got some awd. next step : suspension tunes and engines
haha very funny, but I do get the joke, redid the model now going to wiki to find out how to apply modifiers. I do envy your modding skill.
many small-sized Japanese sedans turned into mid-sizes in early 90s, I think if you are making a '94 Miramar, you should make it bigger than 200BX
View attachment 265960 I applied moddifiers to the vehicle to made it look proper because vanilla body was showing up and wasn't even a normal body. but now pop up headlights are dead, it has no textures what so ever, has no jbeam and steering wheel is static. But at least the body mods and wheels and liscence plate worked.