Bunch of Object's I've Made that everyone can have!

Discussion in 'Terrains, Levels, Maps' started by JDMClark, Nov 22, 2013.

  1. JDMClark

    JDMClark
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    This is just going to be the thread where I dump all the 3d models I make for you guys to use. These are pretty much what go into my maps. Most don't have any textures so that's your job. But its free objects to add to your maps.

    stuff.jpg

    I'll try to update this when I make new stuff. But theres plenty that you see in the picture I've made. A few things were made out of boredom.


    *To get collisions working, when you spawn the object scroll down the menu and set it to visible collisions.
    ____________________________________________________


    [X]Problems: The suspensiontest707.dae is having collision issues, I already fixed it and i'll be posting the fixed version here soon.
    ^Fixed
     
    #1 JDMClark, Nov 22, 2013
    Last edited: Nov 22, 2013
  2. jonathan.

    jonathan.
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    Looks nice, downloading now :D
     
  3. KennyWah

    KennyWah
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    Using for my highway map, Credits where credit is due
     
  4. JDMClark

    JDMClark
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    I'll be making a lot of highway/interstate based stuff in the future because these models are primarily for my map Interstate 707.

    - - - Updated - - -

    medium sign.jpg

    https://www.dropbox.com/s/46trt4ow2myy0mq/support_sign_medium.dae

    Here is a medium sign I just made for the pack.

    --

    If you guys have any suggestions let me know, I'll try to make what I can.

    Currently trying to stock up on plenty of models for the interstate map.
     
  5. Daniel Dixon

    Daniel Dixon
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    where do i put them so i can get them ingame ??
     
  6. JDMClark

    JDMClark
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    beamng/terrain/map/shapes/misc would be a good spot for them. You will find beamng under your appdata, in windows 7 and i think 8, %appdata% on the search on the start menu.

    C:\Users\[username]\AppData\Local\BeamNG\BeamNG.drive\levels\[yourlevel]\art\shapes\misc

    Thats where i place my files.
     
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