Released Bruckell Derbyhawk - Complete Overhaul V1.1

Discussion in 'Mods and Skins' started by DrowsySam, Nov 26, 2013.

  1. DrowsySam

    DrowsySam
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    Re: Bruckell Derbyhawk - Complete Overhaul


    (imported from here)

    Wow, so much feedback just overnight! I'm glad you all like it, and yes I have been listening to suggestions!

    V1.1 Released! (Small update)
    Removed original exhausts
    Added 4 more exhaust pipes, one for each cylinder (as suggested)

    4u2IhYH.png

     
  2. FastestClassic

    FastestClassic
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    Such a fun car mod, I love it ;) Great mod as always!

    EDIT: Thanks for fixing the double exhaust problem.
     
  3. DrowsySam

    DrowsySam
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    That's not there any more in the latest version, I removed them ;)

    EDIT: Nevermind.. :rolleyes:
     
  4. Cardinal799

    Cardinal799
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    Lol, who needs 8 exhaust pipes? I only need two, and screw the roof.

    By the way, this is not a remodel (I hope that you guys realize it). The exhaust pipes witnessed fusion.
     

    Attached Files:

    • heuoho.JPG
  5. LT. Smell My

    LT. Smell My
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    :D Sam do you think it be ok if I put this skin up? Love this mod though, gives you something new do try. New idea for you two, D15 Derby :confused:
     

    Attached Files:

    • screenshot_00049.png
    • screenshot_00050.png
    • screenshot_00051.png
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  6. Carrythxd

    Carrythxd
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    This looks freaking epic! I downloaded it yesterday and gave it a shot ingame, it was just amazing :D
     
  7. DrowsySam

    DrowsySam
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    Yeah you sure can! Just attach it in your post or something :) It looks good! I may consider the D-15 derby. ;)

    Thank you! I'm glad you're enjoying it. :D
     
  8. JDMClark

    JDMClark
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    After tugging the death cube around I'm a tad bit worried about how trailers are going to work in game lol.
     
  9. Nickorator

    Nickorator
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    Why does this always happen to me.. I loaded and installed the mod. But when I spawn the car, it has no textures. In the vehicle file, I renamed the main DAE to moonhawkDerby and same with the main folder. So theoretically it should work fine. Any tips?

    temp.jpg
     
  10. FastestClassic

    FastestClassic
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    You have to change all the texture locations in the Materials.cs file as well, since this car has custom textures.
     
  11. Nickorator

    Nickorator
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    Thanks! I fixed it all and it works great now. Anyways, another great mod sam! I love the cube :3
     
  12. LT. Smell My

    LT. Smell My
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    Thanks, just put the files in the vehicle folder.
     

    Attached Files:

  13. 3r1cFPS

    3r1cFPS
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    Nice car dude!

    This car is going to be in todays BeamNG episode :)
     
  14. Davidbc

    Davidbc
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    One of the best mods I've seen for this game.

    screenshot_00007.png

    The cube gets stuck with the car really easily, but I'm aware this will be fixed when they add ''thickness'' to beam/nodes and has nothing to do with the modder.
     
  15. 1jdog1

    1jdog1
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    i must say it looks quite good with the d15 off-road bumpers....... screenshot_00047.png screenshot_00051.png
     
  16. Dr.pain

    Dr.pain
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    great man :)
     
  17. GhostRai

    GhostRai
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    Reminds me of a car I'd see in flatout

    Sent from my SGH-M919V using Tapatalk
     
  18. LT. Smell My

    LT. Smell My
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    WOOP, WOOP MOTHER FUCKER (insert warning if it offends :)) Also is this a bug or is it my doings?
     

    Attached Files:

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    #38 LT. Smell My, Nov 28, 2013
    Last edited: Nov 28, 2013
  19. jam_1989

    jam_1989
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    would it be possible to have a caravan/trailer on the back instead of a cube?


     

    Attached Files:

    • BRW02.jpg
  20. monster

    monster
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    hmm really liking this. any way to use the stock bumper with same strength?

    Maybe some 4 into 1 headers??

    ziz.jpg


    Only 1 major complaint, BUT the problem persists with the original moonhawk. you can't use the backend for anything...it just glues itself to stuff.

    good work, cant to see some of the updates/skins to come out for this ;)
     
    #40 monster, Nov 28, 2013
    Last edited: Nov 28, 2013
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