Re: Bruckell Derbyhawk - Complete Overhaul (imported from here) Wow, so much feedback just overnight! I'm glad you all like it, and yes I have been listening to suggestions! V1.1 Released! (Small update) Removed original exhausts Added 4 more exhaust pipes, one for each cylinder (as suggested)
Such a fun car mod, I love it Great mod as always! EDIT: Thanks for fixing the double exhaust problem.
Lol, who needs 8 exhaust pipes? I only need two, and screw the roof. By the way, this is not a remodel (I hope that you guys realize it). The exhaust pipes witnessed fusion.
Sam do you think it be ok if I put this skin up? Love this mod though, gives you something new do try. New idea for you two, D15 Derby
Yeah you sure can! Just attach it in your post or something It looks good! I may consider the D-15 derby. Thank you! I'm glad you're enjoying it.
After tugging the death cube around I'm a tad bit worried about how trailers are going to work in game lol.
Why does this always happen to me.. I loaded and installed the mod. But when I spawn the car, it has no textures. In the vehicle file, I renamed the main DAE to moonhawkDerby and same with the main folder. So theoretically it should work fine. Any tips?
You have to change all the texture locations in the Materials.cs file as well, since this car has custom textures.
One of the best mods I've seen for this game. The cube gets stuck with the car really easily, but I'm aware this will be fixed when they add ''thickness'' to beam/nodes and has nothing to do with the modder.
hmm really liking this. any way to use the stock bumper with same strength? Maybe some 4 into 1 headers?? Only 1 major complaint, BUT the problem persists with the original moonhawk. you can't use the backend for anything...it just glues itself to stuff. good work, cant to see some of the updates/skins to come out for this