Updated to 0.8.0.1 (released on 24.12.2016) Updated on 23.02.2017 ( I added the "new" cars ETK I-Series and Bruckell LeGran and updated the Tutorial cause the node and mesh line toggle buttons changed by default ) Do you want to boost a vehicle in every imaginable way? My target with this is to make you understand how to add boosters and provide you booster codes for Original BeamNG cars. (Special thanks to Kamil_ for the development on how it works) Takes just 3-5 Minutes. Be aware that if you want to boost a non official car you need to follow the whole tutorial. 1. "Choose the Car and open the car's file" Close the Game and go into your "BeamNG.drive\content\vehicles" , folder and look out for the ZIP file which belongs to the car you want to add boosters to. Spoiler: Car.zip list CAR-ZIP-THRUSTERS Bruckell LeGran - legran.zip - 1 Bruckell Moonhawk - moonhawk.zip - 2 Burnside Special - burnside.zip - 1 Civetta Bolide 390 GTR - super.zip - 2 ETK 800 Series - etk800.zip - 2 ETK I-Series - etki.zip - 2 ETK K Series - etkc.zip - 2 Gavril Barstow - barstow.zip - 2 Gavril D-Series - pickup.zip - 1 Gavril Grand Marshal - fullsize.zip - 2 Gavril H-Series - van.zip - 1 Gavril Roamer - roamer.zip - 1 Gavril T-Series - semi.zip - 2 Hirochi SBR4 - sbr.zip - 2 Hirochi Sunburst - sunburst.zip - 1 Ibishu 200BX - coupe.zip - 2 Ibishu Covet - hatch.zip - 2 Ibishu Miramar - miramar.zip - 2 Ibishu Pessima 1988-1991 - pessima.zip - 2 Ibishu Pessima 1996-2000 - midsize.zip - 2 Ibishu Pigeon - pigeon.zip - 1 If you found the car you want to edit then open the .ZIP with windows build in archiver or WinRar or any other archiver you may want to use. Lookout for the .jbeam files and edit the one with the same name as the zip file. Use Word,Libre Office,Wordpad,Note,Notepad++,... or whatever Text editor you normally use. I prefer WordPad or Notepad++ but Wordpad is on every Windows PC. Next to Step "2". 2. "Copy some code" Here is a list of code sheets that fit to your car. If your car is not in the list, jump to point "4". Else, copy the whole code of that car and go on to Step "3". Spoiler Spoiler: Bruckell LeGran "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "G"}, ["exh1", "exh3"], {"factor":10}, {"thrustLimit":10000}, {"control": "H"}, ["exh3", "exh1"], ], Spoiler: Bruckell Moonhawk "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f4rr", "f3rr"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f3rr", "f4rr"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f4ll", "f3ll"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f3ll", "f4ll"], ], Spoiler: Burnside Special "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["ax1", "tra1"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["tra1", "ax1"], ], Spoiler: Civetta Bolide 390 GTR "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["c3l", "c2l"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["c2l", "c3l"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["c3r", "c2r"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["c2r", "c3r"], ], Spoiler: ETK 800 "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f2l", "f1l"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f1l", "f2l"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f2r", "f1r"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f1r", "f2r"], ], Spoiler: ETK I-Series "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f2l", "f1l"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f1l", "f2l"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f2r", "f1r"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f1r", "f2r"], ], Spoiler: ETK K Series "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f2l", "f1l"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f1l", "f2l"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f2r", "f1r"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f1r", "f2r"], ], Spoiler: Gavril Barstow V8 "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["s1ll", "s2ll"], {"factor":10}, {"thrustLimit":5000}, {"control": "G"}, ["s2ll", "s1ll"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["s1rr", "s2rr"], {"factor":10}, {"thrustLimit":5000}, {"control": "G"}, ["s2rr", "s1rr"], ], Spoiler: Gavril D15" (Pickup) "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":20000}, {"control": "H"}, ["fr12", "fr11"], {"factor":10}, {"thrustLimit":40000}, {"control": "G"}, ["fr11", "fr12"], ], Spoiler: Gavril Grand Marshal "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f3l", "f2l"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f2l", "f3l"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f3r", "f2r"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f2r", "f3r"], ], Spoiler: Gavril H-Series" (Van) "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":20000}, {"control": "H"}, ["fr12", "fr11"], {"factor":10}, {"thrustLimit":40000}, {"control": "G"}, ["fr11", "fr12"], ], Spoiler: Gavril Roamer "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["fr10", "fr9"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["fr9", "fr10"], ], Spoiler: Gavril T-Series "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":20000}, {"control": "H"}, ["f8r", "f7r"], {"factor":10}, {"thrustLimit":40000}, {"control": "G"}, ["f7r", "f8r"], {"factor": 10}, {"thrustLimit":20000}, {"control": "H"}, ["f8l", "f7l"], {"factor":10}, {"thrustLimit":40000}, {"control": "G"}, ["f7l", "f8l"], ], Spoiler: Hirochi SBR4 "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f3l", "f2l"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f2l", "f3l"], {"factor": 10}, {"thrustLimit":10000}, {"control": "H"}, ["f3r", "f2r"], {"factor":10}, {"thrustLimit":15000}, {"control": "G"}, ["f2r", "f3r"], ], Spoiler: Hirochi Sunburst "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":7000}, {"control": "H"}, ["exh5", "exh3"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["exh3", "exh5"], ], Spoiler: Ibishu 200BX "thrusters": [ ["id1:", "id2:"], {"factor":10}, {"thrustLimit":5000}, {"control": "H"}, ["f2l","f1l"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f1l","f2l"], {"factor":10}, {"thrustLimit":5000}, {"control": "H"}, ["f2r","f1r"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f1r","f2r"], ], Spoiler: Ibishu Covet "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f2l", "f1l"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f1l", "f2l"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f2r", "f1r"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f1r", "f2r"], ], Spoiler: Ibishu Miramar "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f3l", "f2l"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f2l", "f3l"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f3r", "f2r"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f2r", "f3r"], ], Spoiler: Ibishu Pessima 1988-1991 "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f3l", "f2l"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f2l", "f3l"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f3r", "f2r"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f2r", "f3r"], ], Spoiler: Ibishu Pessima 1996-2000 "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f3l", "f2l"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f2l", "f3l"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f3r", "f2r"], {"factor":10}, {"thrustLimit":10000}, {"control": "G"}, ["f2r", "f3r"], ], Spoiler: Ibishu Pigeon "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":5000}, {"control": "H"}, ["f1", "f2"], {"factor":10}, {"thrustLimit":5000}, {"control": "G"}, ["f2", "f1"], ], 3. "Paste copied code into the .jbeam file" Go to your .jbeam file and paste the copied code after the slots box. This provides every car type of any model to work with a booster. Now save the file and say YES if WinRar is asking to replace the existing file. Go to Point "6". 4. "Find good beams" Spoiler Go in-game, select your map as usual. Then select the car you want to add boosters to. For example the DSC Buggy.(Which is a downloadable Mod) Now press "J" for stopping physics to prevent the car from moving. Now press "CTRL+N" once so you can see the Node Names (This changed with one of the last updates it was once "K" and was showing Node names) And press "CTRL+B" to show the mesh lines which connect the Nodes. ( Was once "L") Try playing with the camera to find a beam in the center of the vehicle: Numpad 9 + 3 Zoom in and out Numpad 4 + 6 Rotate left and right Numpad 8 + 2 Rotate up and down The lines are hard to see since the last update, but we can see there is Point "bg9" and "bg10" which tells us they are connected. This one looks good! Now move the camera as good as possible to clearly see the names! At this point i can just trust and hope its a straight line. Well lets try it. Some cars don't have center beams along the length, so we need 2 beams for the thruster to keep balance. If you don't have a center on your vehicle, please don't panic. Just search for 2 beams near the center. One on the left and one on the right. They always have similar names for their side. For example as you can see on the picture: bg9l + bg10l in the left. And bg9r + bg10r on the right! Now you can copy a "1 thruster" code. Or if you need "2 thrusters", (because the vehicle has no center beam) the other one. Go on to Point "5" now. 5. "Edit your code" Before you edit the code, i will shortly describe it to you. "factor" - the multiplicator for the boost force used. "thrustLimit" - The maximum boosting power possible. "control" - Is the letter which activates the boost. "["s1ll", "s2ll"]" - is the definition of the beam by using 2 points and setting an orientation. If you would switch these 2 "Names" the thruster would work backwards. Replace the beam names with those you found! Start with the beam that has a larger number. It may sometimes work inverted, then just switch both names or the control! Now, for those of you who have 2 thrusters, just do the same as you did before with the second thruster. It simply has just 2 lines more to edit. 6. "Profit" Congratulations to your brand new NOS/booster/thruster and/or your super back-puller! Just start the Game and load your Vehicle and have fun boosting! If you got any problems you can discuss here or ask me per PM. Please don't forget to click thanks! UPDATE: Remember that updates destroy your modification and you maybe have to do it again. So better safe your thruster code for your modded cars. BonnieTheBunny made a MOD. So you dont need to do all on your own MOD
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting I was playing around with this a few days ago, managed to get my DSC Buggy up to 11,000 km/h before it exploded..
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting Is this Turbo boost or something...
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting I can get the PickupSport up to 1100 miles an hour and then it lifts off and fly's.... just needs wings now
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting Thanks for this! Really easy to understand and follow, great work!
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting That's the thing, it's a jet engine and not NOS xD Anyhow, I was messing around with this too and it caused my moonhawk to spin reallllllyyyy fast, every part of the body fell off and the frame got stretched out
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting @Kamil_ I just want everyone to understand. And to make the searching easier. I used enough words that describe thrusters in different ways @Jrockin Thank you! Gesendet von meinem GT-I9505 mit Tapatalk
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting I think you did a great job explaining it, much better than me
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting Thank you! i played much more now i managed to use a car as high flyer XD it has 12 thrusters on it and i can fly around
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting Why can't i use other keys to activate the thrusters?
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting Thruster keys have been set manually in JBeam file
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting If i change the keys and press them ingame, nothing happens :/
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting What keys/code do you have? The keys have to be uppercase in the jbeam
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting "thrusters": [ ["id1:", "id2:"], {"factor": 10}, {"thrustLimit":25000}, {"control": "S"}, ["f2l", "f1l"], {"factor":10}, {"thrustLimit":25000}, {"control": "W"}, ["f1l", "f2l"], {"factor": 10}, {"thrustLimit":25000}, {"control": "S"}, ["f2r", "f1r"], {"factor":10}, {"thrustLimit":25000}, {"control": "W"}, ["f1r", "f2r"], ],
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting Weird... does it work with G/H keys?
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting It seems that some keys don't work. E.g. i can use "F" but i cant use "U" i haven't found the problem yet. If "G" and "H" doesn't work for you please try some other keys instead.
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting I can see now that I will never be able to make a vehicle on here. I am doing something wrong. Do you just paste the code at the end of the whole thing? I know that you have to take out the last two brackets that were there first. I am just extremely cornfused.
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting im thinking input conflict, the defualt input map uses wsad as the keys for free camrea cam
Re: Tutorial: How to add thrusters/booster/NOS to cars via LUA/Scripting Okay, after a bit of experimenting, I found out that some of my vehicles managed to get an extra 2000+ lines of code, and I think it may be because of the DriveEditor. On other vehicles, I did get the thrusters in. I just wish I could get the golf cart to fly.