Civetta Bolide Rally Edition I'm not gonna lie, I like raised cars. That's why I made this offroad/rally Bolide. Pretty capable offroad. Changes I made: Put DevinXXL's engine pack in the Bolide Raise the suspension Make it black V1.5: Edited wheels Managed to break LSDs Added different differentials Edited rear tires Future changes I might do: Put a wing on it Put offroad tires Fix odd cambers on the wheels Credits: Gabester-Original car DevinXXL-Handling, engine and transmission DrowsySam-Idea for page layout (I failed)
Re: Civetta Bolide Rally ED (V1) Nice. This is a pretty nice mod. It has gobs of power and does good offroad. The only "problem" I've encountered which seems to be more of a bug than anything is that when I first spawn the car in, it makes a crashing sound and when I press "l", it says that one beam is broken but it doesn't seem to affect the handling any. The only things I would suggest is to possibly change something with the steering because it does have the same problem that the original Bolide does where you have to counter-steer several times when coming out of a turn or off of a jump to get it to go straight. The other thing is that the suspension is a little bouncy in the rear but all in all this is a pretty capable, fun little mod.
Re: Civetta Bolide Rally ED (V1) Looked into it, can't seem to find what beam it is that broke. Probably something to do with the suspension. Besides that, I took a suggestion from another thread (that I forgot) and added "Traction Control". Only problem is that it replaces the front differential. I also edited the tires a bit to make them more grippy and to reduce the amount of counter steer now. I'll consider this the alternative to V1, V1.5.
Re: Civetta Bolide Rally ED (V1) Downloading right now. Not sure if I'm gonna have time to test it right now but I'll get back to you as soon as I can.
This mod isnt supported anymore. If you had bothered to look, you would see that the last post on this is *over a whole year old*. I think you have now set the record for longest bump in BeamNG's history.