Aye. Dropped the drag coefficient of tires as suggested by Olrosse. It doesn't fix the interactions with water (caused by collision triangles rather than by drag itself) but yields a significant performance increase... so much that I had to recalibrate both thermals and instrument gauges... One more preview screen:
USA Bigfoot is out right now, it was one of 5 new trucks added to the Bigfoot Pack in the 1.0.3 update (available on the first page!) No USA flag just yet though, the Bigfoot Pack will be updated to take advantage of this part in 1.0.5, rockin' new flag designs based on Bigfeet of days past. I'll leave this guy here, kind of a makeshift template I made yesterday to make some of the flags in the pack (Though like HumanTarget said, repainting the existing one works just fine, this is way over engineered. Only difference is a shading layer I made to give the flags a 3-D effect. Shader, .psd and .xcf are included)
so looking at some photos of bigfoot, i found out that they got rid of the groove in the door. could we possible have an option for both the groove and no groove? (sub parts of the main body like the bedsides, roof, front clip, and doors that can be switched and removed?) --- Post updated --- some pics of a flame-job bigfoot for inspiration. bigfoot called it the charlies angles paint job @acapaldi
Ha! Awesome! This is actually the next planned addition to the Bigfoot pack, complex scheme, want to make sure I get it right. Those are some great reference pics, thanks a ton!
they are from Bigfoot's facebook somwhere in 2015. --- Post updated --- welp. @Narwhal 's pickup bedliner conflicts with this mod @FLyInG 2 YoUr SoUL Now coming out to play, It's No Texture
CRD MONSTR TRUCK V3.0 --- Post updated --- http://steamcommunity.com/sharedfiles/filedetails/?id=930934254
You can insert the image directly with the image button. Also, try putting your screenshots in the community screenshots thread.