Wow thats a nice map! Hope its not an Toaster-Killer if so would be nice to have an fps version. Also nice to see the progress on your cars! Well Done!
Looking forward to the track's release, we've needed a proper Grand Prix Circuit in BeamNG for a while now.
I have an AMD GPU myself, you do the math. Everyone who says that meshterrains and AMD cards are a bad combination are wrong. They work just fine if you use 15 seconds to divide the mesh to few segments.
I have been developing this track for ~8 months now and now I thing I've managed to get the track to a point for you guys to try out. I consider it now "finished". I will update the map a bit later including the night version and races when the race update comes out. Also if any bugs occur or anything else that needs updating, I'll do my best to fix them. Check the first post for download Thanks to Dev Kryton for the cool trailer
AMD users should be fine Updating the file so it doesn't throw that error. That error shouldn't affect in any way though. Edit: file updated, should work now.
Nice track. I got an error about the missing .ter but the map worked fine. I tweaked the settings to have higher resolution shadows and also blue-ished the ambient of the shadows a bit (dark grey looks a bit odd to me) There are some trees having weird animation (the one at spawn, but I think you already know, it's hard not to see it).
Nope... not by me :/ I play it on Fullscreen. The map stands by Loading Level, i go on Desktop delete the Fail-Message i go ingame and then i become the official BeamNG Fail-Message and the Game closes and than it opens/starts automaticly.