I believe if you could create an explosive in ce3 then put it in beam ng you would have explosives, now I need to make one...
Fire and explosions can work with CryEngine, and a ffuel system can be made, but what use will it be? you aren't going to play the game for 8 hours. And seriously guys, Google and find out what CryEngine is capable of before posting suggestions.
Hmmm i already know this ... We don't need to play for 8 hours . In a car accident there can be an exlosion Is not the same an crysis 2 explosion without defromation to compare with a beamNG collision system
Well looking at the videos I think I am going to be playing it much more than 8 hours. Probably something like 800+ hours By the way I think a fuel system and an explosions based on impact (or other forces) would be a really cool thing to have. Watching a car rip apart from an explosion is pretty awesome (drools thinking about it!!)
As cool as that would be, it seems a bit too extensive. In most car crashes (unless the car involved is a Pinto), the cars don't explode. To be super realistic, BeamNG could include explosions, but the odds that the conditions of the crash would cause the car to blow up are too slim. You wouldn't be able to admire their hard work if it's such a rare occurance. Still sounds cool though. Can't deny that!
I like this idea. (imported from here)+ (imported from here)+ (imported from here)= (imported from here) How about you press a special button (like L) to leak oil/petrol.
Not a realistic gas simulation, like burning fuel quicker. like say 10-15 minutes even 5 minutes! run out of gas for fun haha it would be fun
i think microsoft flight sim had an awesome feature on the menu you could say i want the left engine to start losing oil at x minutes or you could set it to do it randomly if we could have a menu like that where you could lose somthing ie a fuel hose it starts leaking in the next few minutes you start losing other parts of the engine and you have to somehow put out the fire and stop it would add an awesome challenge factor.