Nissan 180sx/200sx/240sx RPS13

Discussion in 'Land' started by AX53, Nov 26, 2013.

Thread Status:
Not open for further replies.
  1. Granberg

    Granberg
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    8
    Can't wait to make this my new drift missile, looks damn good
    //Granberg
     
  2. AX53

    AX53
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    566
    Well, good point. Maybe :p

    Yep, but I also have 2.6 for everything non modelling related such as importing and exporting. But I just can't get used to 2.6, so it's way more efficient for me to use 2.49 :p
     
  3. EricHamby

    EricHamby
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    41
    God would love to see a 240z on here.
     
  4. Brendan

    Brendan
    Expand Collapse

    Joined:
    Aug 20, 2013
    Messages:
    151

    I am really excited for this. Can we get a massive intercooler so we can run with no bumper so we don't damage it? Anyways, beautiful car (one that I've been waiting for) and I hope to see it in game soon :).
     
  5. AX53

    AX53
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    566

    (imported from here)

    Been giving the dashboard a rough shape as well as sorting out the edge loops on the front fenders and hood.
    Progress is slowing down a little bit atm because work.



    (imported from here)
    Origin lab side skirts.
     
  6. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
  7. RyujiSenpai

    RyujiSenpai
    Expand Collapse

    Joined:
    Jan 28, 2013
    Messages:
    50
    Any update :confused:
     
  8. AX53

    AX53
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    566
    Currently busy with work. It's quite intense up until christmas. But by then I should have some more time on my hands. Been starting on the j-beam although so far the game is freezing upon spawning. I also need to do the drive line, engine and rear suspension and some tweaks, UV-mapping, general details.
     
  9. moosedks

    moosedks
    Expand Collapse

    Joined:
    Nov 4, 2012
    Messages:
    1,113
    Look in the console it will sometimes tell you what line it's freezing on before the game closes.
     
  10. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084

    that may be the model, depending on the amount of poly's, the game takes a while to load it (meaning it freezes, and windows will say it stopped responding, IGNORE IT, it lies, its just taking a few mins to load
     
  11. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    If there are no parts on the 3D model that match the part names in the jbeams, then the game tends to crash.
     
  12. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084

    no it doesnt, it just spams the console saying it's unable to find said part name, and then lists all the valid part names
     
  13. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    I meant that it usually crashes if there are ZERO parts. If there are a few parts missing, it spams the console.
     
  14. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084

    ummm, no, ive been messing around with stuff (trying to put a random model i had on my old pc) on it, it freezes for a few mins, finnaly loads, and the console says 0 parts listed in the jbeams are found, and lists the available parts from the .dae file, so, yeah, no, your incorrect.
     
  15. AX53

    AX53
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    566
    Finally managed to get the car into the game :) I couldn't get the box tutorial to work despite my efforts. This however is now based of the barrier object.

    (imported from here)


    (imported from here)
     
  16. arilliam

    arilliam
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    22
    Yaaaaaay an update, I was worried this had died out. I'm super excited to drive this car. Good work!
     
  17. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    You're gonna want a lot more nodes than that if you want any kind of decent crash behavior at all. I recommend using the floor/firewall/front inner fender structure from the Covet as a basis, since it's a similarly shaped unibody.
     
  18. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Car is looking wonderful! I just looked through the thread And I dong believe I seen but what engine are you using for this car?
     
  19. jazxsora

    jazxsora
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    2
    As a S13 fan and future owner, I really hope that you do finish this. It's looking amazing so far man, keep up the good work.
     
  20. AX53

    AX53
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    566
    I'm actually gonna remove all the beams I got going and start the structure from scratch. As well as adding in more nodes.

    The first motor I make is gonna be an SR20


    (imported from here)

    Engines are also in progress actually :) It's pretty eyeballed though..
     
    #100 AX53, Jan 16, 2014
    Last edited: Jan 16, 2014
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice