WIP Beta released Satsuma 210 '58 5.01

New classic 50's Japanese car for the game

  1. Canuto

    Canuto
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    Cool!
    But don't go too far,you might take a while when the game updates and breaks this.
     
  2. robert357

    robert357
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    I found interesting site that might be useful for you. Site is in Japanese but have a lot of high resolution brochures and photos.

    http://ameblo.jp/porsche356a911s/entry-11943125407.html
    http://ameblo.jp/porsche356a911s/entry-11467693201.html
    http://ameblo.jp/porsche356a911s/entry-11294416703.html

    PS. Seats are little spiky during crashes, especially in pickup version.
     
    #302 robert357, Jun 13, 2017
    Last edited: Jun 13, 2017
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  3. Googlefluff

    Googlefluff
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    Man, good thing I'm not the one making this. That site would be a rabbit hole of configuration making I would never get out of.
     
  4. anselme

    anselme
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    I feel like now the very front is too strong cause the front axle can get really damaged and not the grille and very front....
     
  5. mike94

    mike94
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    Did you clear the cache? That color bug seems really weird.

    I'm gonna make some big old American car some day. Maybe '59 or '60 Chevy. I really love the style of these cars and then we could recreate this::)
    Modeling could take quite a lot of time, because the shape of rear quarter panels and interior are so complex.

    I'm not currently planning to do a bus or taxi variant, sorry. Maybe someone else wants to make a taxi or bus version. The bodies and frames are now ready and nothing will be changed apart from some beam deformation values so it would be easy to do some mods now.

    I don't think there will be as extensive updates as the 0.8 powertrain update was in the future. The Satsuma doesn't use any official parts or textures apart from the wheels in rotary configs, so it's unlikely that this mod will be broken some day.

    Thanks. I found that Japanese site earlier. Most of the brochures represent '55-57 Datsun 110/120 -series and they are really cool. I wish I could speak Japanese so I could understand what the texts say.

    Nothing was changed in the front of the frame. The frame rails buckle on low speed impacts and the steering starts to pull left (or right in RHD frames), so I don't think it's too strong at all.
     
  6. OldSnake

    OldSnake
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    yeah but it's ok, it work now.
     
  7. mike94

    mike94
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    I'm planning to do the rally version to test out the skin UVs. It participated in '58 Australian Mobil Gas Trial and won it's class so it was a good rally car. I'll see if I can find some info about the rally car online. It most likely had a tuned version of the 988cc engine (1189cc engine was probably available for the very last 210s and it was a standard engine in the '59 211 export models) and some stiffer springs and swaybars. It doesn't even appear to have any roll cage or racing seats, only the van bucket seats.
     
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  8. anselme

    anselme
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    Nothing was changed in the front of the frame. The frame rails buckle on low speed impacts and the steering starts to pull left (or right in RHD frames), so I don't think it's too strong at all.[/QUOTE]


    well in the update it said that the frame i stiffer, and it deforms better....
     
  9. robert357

    robert357
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    You can translate website using Chrome. Translation isn't great, but understandable. There are simple information.

    About rally variant, Deluxe version is good enough to be a rally car. It need only more tuning options.
     
  10. mike94

    mike94
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    well in the update it said that the frame i stiffer, and it deforms better....[/QUOTE]
    I improved the rear and middle parts of the frames and only change to the front frame is that I made the main shape beams of the front frame slightly stiffer to reduce shrinking, nothing else. The front parts of the frame deform just like before. The most notable differences in crash deformation between the new and the old frames are greatly reduced flexbody spiking when the frames are seriously bent and the middle of the frame bends now more realistically.

    I probably fit the Stage 2 turbo rotary engine to the rally car, so it has good amount of power and it's still easy to drive. The rear suspension will have a panhard rod and a pair of longitudinal control arms to reduce axle wrap. I'll see if I can find some info about the racing solid front axles. According to my tests, changing the steering linkage to the similar found from the D and H-series SFAs will eliminate the wheel hop during hard braking. The front axle will also have a panhard rod. Of course, there will be better racing brakes and a roll cage along with the racing front seats.
     
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  11. Kevin lahr

    Kevin lahr
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    "I'm not currently planning to do a bus or taxi variant, sorry. Maybe someone else wants to make a taxi or bus version. The bodies and frames are now ready and nothing will be changed apart from some beam deformation values so it would be easy to do some mods now."

    Ok, thx for the message!
     
  12. RetroStevie

    RetroStevie
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    Is the column shifter meant to be reversed (Park is at the bottom and D, 2 and 1 is at the top), and is the automatic cluster meant to be clear? I imagine this is intended but just in case, here you go :)
     

    Attached Files:

    • 20170615133630_1.jpg
  13. Ezo

    Ezo
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    The vanilla game ones are this way, too.
    The D comes first, then 2 and finally 1
     

    Attached Files:

    • Screenshot_169.png
  14. mike94

    mike94
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    The RHD shifter is reversed, because I didn't bother to make reversed textures for the RHD model.:) The top of the shift indicator is made from clear plastic just like in this '68 Toyota Corona. I think the current indicator looks more Japanese than the original did.
     
  15. RetroStevie

    RetroStevie
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    Oh ok, nice!
     
  16. Andybravec

    Andybravec
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    the speedometer needles jump inside the car when i try to convert the 1000 short wheel base pickup to left hand drive....
     
  17. mike94

    mike94
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    Do you have a screenshot? That sounds really weird.
     
  18. Andybravec

    Andybravec
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    sadly i do not. and it happened only on small island map. everywhere else it works.

    oh also one suggestion. can you make more variants of speedometers for each engine? like 120 (as it is) for 1000, 140 for 1200, 160 for 1500 and 180 for wankel (as it is max speed allowed to be shown on speedo in japan). it is pretty hard to know the speed youre going when you drive a wankel or even 1500 because it ends at 120...
     
  19. ZealousPlum

    ZealousPlum
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    This is my favorite car mod in beam so far. Very high variety and quality, and it's just a fun little car to drive. (This may just be my Datsun bias.)
     
  20. mike94

    mike94
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    I'm planning to add a custom sports gauge cluster for the convertible update.
    Thanks very much. The handling is really good and the sedan with the 1500cc engine even beats the Miramar equipped with the same 4.11 axle ratio on the Nurburgring by a 5 second marigin.
     
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