Released Burnside *Coupe+Convertible* 3.0

Includes a Hardtop Coupe and a Convertible.

  1. Manche

    Manche
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    also an innocent question: is anyoone working on a pickup or UTE version of the burnside?

    Something along these lines

     
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  2. Manche

    Manche
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    given the support for my previous comment, I pulled out the metaphorical hacksaw and began to remove the burnside's bodywork behind the front seat, fist steap toward having a mesh ready
     
  3. Wild Hog

    Wild Hog
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    Does anyone know how to fix the missing front seats and steering wheel?
     
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  4. JonnyTaunton

    JonnyTaunton
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    Wait for an update some day, the 0.8 update broke this car quite a large amount
     
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  5. Wild Hog

    Wild Hog
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    It's still drivable at least...
     
  6. JonnyTaunton

    JonnyTaunton
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    True that
     
  7. Bernd

    Bernd
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  8. Bernd

    Bernd
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  9. Wild Hog

    Wild Hog
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    Hooray
     
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  10. wyyan100

    wyyan100
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    Banned

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    In the style of lead sled, it looks amazing
     
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  11. Bernd

    Bernd
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    Hmmm, I should add that as a configuration for the next update, great pic :D
     
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  12. 0rangeGhost

    0rangeGhost
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    is it only i have a shaking trunk?
     
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  13. SergentFido

    SergentFido
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    Nope, me too. It's caused by nodes too closed from each other since the 0.9 version of the game. It's easy to fix, just a few nodes to move a bit.
     
  14. Raif3

    Raif3
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  15. Tertywerty

    Tertywerty
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    Great mod! Here is my crash test :)

     
  16. TECH_GUY

    TECH_GUY
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    imma just say if ur game does not load maps properly and u have this mod then its prob this mob my game broke and i realized it was this mod. nice mod if it worked for me
     
  17. davidinark

    davidinark
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    FWIW, some time ago, I did something of a "live mock-up" of a Burnside Pickup concept. I know nothing of modding BeamNG, so this is the best I could do with what I know/knew at the time.

     
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  18. Bernd

    Bernd
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  19. Nathan 03

    Nathan 03
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  20. Bernd

    Bernd
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    It actually fixed problems from 0.8 with the new collision triangle code, but nobody noticed the problem:rolleyes:
     
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