Hey, so little questions, how do some pieces be chromed and others not, even when being both belonging to the same object ? Example a bolt (chromed) on a part that is glossy but still has a visible paint ? I'm not quite sure how is working the 'glossing' system. When I try to make a part being glossy but still having a texture, it just ends up like chrome, could I get an explanation on how is it working and what am I doing wrong ? Also what are these numbers for : [0], [1], [2] ? are them layers ? What are they used for ? I did look at the wiki but couldn't find something helping. Thanks.
The numbers are layers. Think it like Photoshop layers. I explained it for another user here: https://www.beamng.com/threads/help-understanding-the-texture-material-system.35534/#post-527972